Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "TextureManager.h"
#include "graphics/Color.h"
#include "graphics/TextureConverter.h"
#include "lib/allocators/shared_ptr.h"
#include "lib/bits.h"
#include "lib/file/vfs/vfs_tree.h"
#include "lib/hash.h"
#include "lib/timer.h"
#include "maths/MathUtil.h"
#include "maths/MD5.h"
#include "ps/CacheLoader.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/Profile.h"
#include "ps/Util.h"
#include "renderer/backend/IDevice.h"
#include "renderer/Renderer.h"
#include <algorithm>
#include <boost/filesystem.hpp>
#include <iomanip>
#include <set>
#include <sstream>
#include <unordered_map>
#include <unordered_set>
Classes | |
class | CPredefinedTexture |
class | CSingleColorTexture |
class | CSingleColorTextureCube |
class | CGradientTexture |
struct | TPhash |
struct | TPequal_to |
class | CTextureManagerImpl |
Namespaces | |
namespace | anonymous_namespace{TextureManager.cpp} |
Functions | |
Renderer::Backend::Format | anonymous_namespace{TextureManager.cpp}::ChooseFormatAndTransformTextureDataIfNeeded (Renderer::Backend::IDevice *device, Tex &textureData, const bool hasS3TC) |