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Pyrogenesis, a RTS Engine
anonymous_namespace{TextureManager.cpp} Namespace Reference

Functions

Renderer::Backend::Format ChooseFormatAndTransformTextureDataIfNeeded (Renderer::Backend::IDevice *device, Tex &textureData, const bool hasS3TC)
 

Function Documentation

◆ ChooseFormatAndTransformTextureDataIfNeeded()

Renderer::Backend::Format anonymous_namespace{TextureManager.cpp}::ChooseFormatAndTransformTextureDataIfNeeded ( Renderer::Backend::IDevice device,
Tex textureData,
const bool  hasS3TC 
)