Pyrogenesis trunk
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#include "graphics/ShaderDefines.h"
#include "graphics/ShaderProgram.h"
#include "graphics/ShaderTechniquePtr.h"
#include "lib/code_annotation.h"
#include "lib/file/vfs/vfs_path.h"
#include "renderer/backend/PipelineState.h"
#include <functional>
#include <memory>
#include <vector>
Go to the source code of this file.
Classes | |
class | CShaderPass |
Implements a render pass consisting of a pipeline state and a shader, used by CShaderTechnique. More... | |
class | CShaderTechnique |
Implements a render technique consisting of a sequence of passes. More... | |