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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/ShaderDefines.h"#include "graphics/ShaderProgram.h"#include "graphics/ShaderTechniquePtr.h"#include "lib/code_annotation.h"#include "lib/file/vfs/vfs_path.h"#include "renderer/backend/PipelineState.h"#include <functional>#include <memory>#include <vector>

Go to the source code of this file.
Classes | |
| class | CShaderPass |
| Implements a render pass consisting of a pipeline state and a shader, used by CShaderTechnique. More... | |
| class | CShaderTechnique |
| Implements a render technique consisting of a sequence of passes. More... | |