Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
ShaderDefines.cpp File Reference
#include "precompiled.h"
#include "ShaderDefines.h"
#include "graphics/ShaderProgram.h"
#include "lib/hash.h"
#include "maths/Vector4D.h"
#include "ps/ThreadUtil.h"
#include <algorithm>
#include <sstream>
Include dependency graph for ShaderDefines.cpp:

Classes

struct  std::hash< CVector4D >
 

Namespaces

namespace  std
 

Functions

bool operator== (const CShaderParams< CStrIntern >::SItems &a, const CShaderParams< CStrIntern >::SItems &b)
 
bool operator== (const CShaderParams< CVector4D >::SItems &a, const CShaderParams< CVector4D >::SItems &b)
 

Function Documentation

◆ operator==() [1/2]

bool operator== ( const CShaderParams< CStrIntern >::SItems &  a,
const CShaderParams< CStrIntern >::SItems &  b 
)

◆ operator==() [2/2]

bool operator== ( const CShaderParams< CVector4D >::SItems &  a,
const CShaderParams< CVector4D >::SItems &  b 
)