Pyrogenesis trunk
ThreadUtil.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_THREADUTIL
19#define INCLUDED_THREADUTIL
20
21/**
22 * Light-weight threading utilities.
23 * Implemented in Threading.cpp.
24 * Split from Threading because this is included (via profilers) in most files.
25 */
26namespace Threading
27{
28
29/**
30 * Returns whether the current thread is the 'main' thread
31 * (i.e. matches an earlier call to SetMainThread).
32 */
33bool IsMainThread();
34
35/**
36 * Set the current thread as the 'main' thread.
37 * (This is called during engine initialisation.)
38 */
39void SetMainThread();
40
41}
42
43#endif // INCLUDED_THREADUTIL
Light-weight threading utilities.
Definition: TaskManager.cpp:38
bool IsMainThread()
Returns whether the current thread is the 'main' thread (i.e.
Definition: Threading.cpp:27
void SetMainThread()
Set the current thread as the 'main' thread.
Definition: Threading.cpp:37