Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "simulation2/helpers/Player.h"
#include "third_party/mongoose/mongoose.h"
#include <condition_variable>
#include <mutex>
#include <vector>
Go to the source code of this file.
Classes | |
struct | RL::ScenarioConfig |
struct | RL::GameCommand |
struct | RL::GameMessage |
Holds messages from the RL client to the game. More... | |
class | RL::Interface |
Implements an interface providing fundamental capabilities required for reinforcement learning (over HTTP). More... | |
Namespaces | |
namespace | RL |
Enumerations | |
enum class | RL::GameMessageType { RL::None , RL::Reset , RL::Commands , RL::Evaluate } |