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Pyrogenesis, a RTS Engine
RL::ScenarioConfig Struct Reference

#include <RLInterface.h>

Public Attributes

bool saveReplay
 
player_id_t playerID
 
std::string content
 

Member Data Documentation

◆ content

std::string RL::ScenarioConfig::content

◆ playerID

player_id_t RL::ScenarioConfig::playerID

◆ saveReplay

bool RL::ScenarioConfig::saveReplay

The documentation for this struct was generated from the following file: