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Pyrogenesis, a RTS Engine
Plane.h
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1/* Copyright (C) 2009 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * A Plane in R3 and several utility methods.
20 */
21
22// Note that the format used for the plane equation is
23// Ax + By + Cz + D = 0, where <A,B,C> is the normal vector.
24
25#ifndef INCLUDED_PLANE
26#define INCLUDED_PLANE
27
28#include "Vector3D.h"
29#include "Vector4D.h"
30
32{
35 PS_ON
36};
37
38class CPlane
39{
40 public:
41 CPlane();
42 CPlane(const CVector4D& coeffs) : m_Norm(coeffs.X, coeffs.Y, coeffs.Z), m_Dist(coeffs.W) { }
43
44 //sets the plane equation from 3 points on that plane
45 void Set(const CVector3D& p1, const CVector3D& p2, const CVector3D& p3);
46
47 //sets the plane equation from a normal and a point on
48 //that plane
49 void Set(const CVector3D& norm, const CVector3D& point);
50
51 //normalizes the plane equation
52 void Normalize();
53
54 //returns the side of the plane on which this point lies
55 PLANESIDE ClassifyPoint(const CVector3D& point) const;
56 //returns true if this point is on the back side
57 inline bool IsPointOnBackSide(const CVector3D& point) const;
58
59 //solves the plane equation for a particular point
60 inline float DistanceToPlane(const CVector3D& point) const;
61
62 //calculates the intersection point of a line with this
63 //plane. Returns false if there is no intersection
64 bool FindLineSegIntersection(const CVector3D& start, const CVector3D& end, CVector3D* intsect) const;
65 bool FindRayIntersection(const CVector3D& start, const CVector3D& direction, CVector3D* intsect) const;
66
67 public:
68 CVector3D m_Norm; //normal vector of the plane
69 float m_Dist; //Plane distance (ie D in the plane eq.)
70 static const float m_EPS;
71};
72
73float CPlane::DistanceToPlane(const CVector3D& point) const
74{
75 return m_Norm.X * point.X + m_Norm.Y * point.Y + m_Norm.Z * point.Z + m_Dist;
76}
77
78bool CPlane::IsPointOnBackSide(const CVector3D& point) const
79{
80 return DistanceToPlane(point) < -m_EPS;
81}
82
83#endif
#define X(id)
Definition: CStrIntern.cpp:110
@ Y
Definition: Decompose.h:22
@ Z
Definition: Decompose.h:22
@ W
Definition: Decompose.h:22
PLANESIDE
Definition: Plane.h:32
@ PS_ON
Definition: Plane.h:35
@ PS_FRONT
Definition: Plane.h:33
@ PS_BACK
Definition: Plane.h:34
Definition: Plane.h:39
CVector3D m_Norm
Definition: Plane.h:68
float DistanceToPlane(const CVector3D &point) const
Definition: Plane.h:73
bool FindRayIntersection(const CVector3D &start, const CVector3D &direction, CVector3D *intsect) const
Definition: Plane.cpp:105
void Set(const CVector3D &p1, const CVector3D &p2, const CVector3D &p3)
Definition: Plane.cpp:38
CPlane(const CVector4D &coeffs)
Definition: Plane.h:42
bool FindLineSegIntersection(const CVector3D &start, const CVector3D &end, CVector3D *intsect) const
Definition: Plane.cpp:91
PLANESIDE ClassifyPoint(const CVector3D &point) const
Definition: Plane.cpp:77
void Normalize()
Definition: Plane.cpp:65
CPlane()
Definition: Plane.cpp:32
static const float m_EPS
Definition: Plane.h:70
bool IsPointOnBackSide(const CVector3D &point) const
Definition: Plane.h:78
float m_Dist
Definition: Plane.h:69
Definition: Vector3D.h:31
float Z
Definition: Vector3D.h:33
float Y
Definition: Vector3D.h:33
float X
Definition: Vector3D.h:33
Definition: Vector4D.h:31