Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/ModelAbstract.h"
#include "graphics/ParticleEmitterType.h"
#include "maths/Quaternion.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/VertexArray.h"
#include <map>
Go to the source code of this file.
Classes | |
struct | SParticle |
Simulation state for a single particle. More... | |
class | CParticleEmitter |
Particle emitter. More... | |
class | CModelParticleEmitter |
Particle emitter model, for attaching emitters as props on other models. More... | |
Typedefs | |
typedef std::shared_ptr< CParticleEmitter > | CParticleEmitterPtr |
typedef std::shared_ptr<CParticleEmitter> CParticleEmitterPtr |