Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "lib/file/vfs/vfs_path.h"
#include "ps/CStr.h"
#include "ps/CStrIntern.h"
#include <boost/random/mersenne_twister.hpp>
#include <map>
#include <memory>
#include <set>
#include <unordered_set>
#include <vector>
Go to the source code of this file.
Classes | |
class | CObjectBase |
Maintains the tree of possible objects from a specific actor definition at a given quality level. More... | |
struct | CObjectBase::Anim |
struct | CObjectBase::Prop |
struct | CObjectBase::Samp |
struct | CObjectBase::Decal |
struct | CObjectBase::Variant |
struct | CObjectBase::Variation |
class | CActorDef |
Represents an actor file. More... | |