Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "ModelDef.h"
#include "graphics/SkeletonAnimDef.h"
#include "lib/sysdep/arch/x86_x64/simd.h"
#include "maths/Vector4D.h"
#include "ps/FileIo.h"
Functions | |
static void | SkinPointsAndNormalsFallback (size_t numVertices, const VertexArrayIterator< CVector3D > &Position, const VertexArrayIterator< CVector3D > &Normal, const SModelVertex *vertices, const size_t *blendIndices, const CMatrix3D newPoseMatrices[]) |
void | ModelDefActivateFastImpl () |
Detects CPU caps and activates the best possible codepath. More... | |
void ModelDefActivateFastImpl | ( | ) |
Detects CPU caps and activates the best possible codepath.
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static |