Pyrogenesis trunk
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#include "graphics/Color.h"
#include "graphics/ShaderTechniquePtr.h"
#include "graphics/Texture.h"
#include "maths/Vector2D.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/backend/ITexture.h"
#include "renderer/VertexArray.h"
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
Go to the source code of this file.
Classes | |
class | CMiniMapTexture |
struct | CMiniMapTexture::Icon |
struct | CMiniMapTexture::CellIconKey |
struct | CMiniMapTexture::CellIconKeyHash |
struct | CMiniMapTexture::CellIconKeyEqual |
struct | CMiniMapTexture::CellIcon |