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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/Color.h"#include "graphics/ShaderTechniquePtr.h"#include "graphics/Texture.h"#include "maths/Vector2D.h"#include "renderer/backend/IDeviceCommandContext.h"#include "renderer/backend/IShaderProgram.h"#include "renderer/backend/ITexture.h"#include "renderer/VertexArray.h"#include <memory>#include <string>#include <unordered_map>#include <vector>

Go to the source code of this file.
Classes | |
| class | CMiniMapTexture |
| struct | CMiniMapTexture::Icon |
| struct | CMiniMapTexture::CellIconKey |
| struct | CMiniMapTexture::CellIconKeyHash |
| struct | CMiniMapTexture::CellIconKeyEqual |
| struct | CMiniMapTexture::CellIcon |