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u16 | JSI_Network::GetDefaultPort () |
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bool | JSI_Network::IsNetController () |
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bool | JSI_Network::HasNetServer () |
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bool | JSI_Network::HasNetClient () |
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void | JSI_Network::StartNetworkHost (const ScriptRequest &rq, const CStrW &playerName, const u16 serverPort, bool useSTUN, const CStr &password, bool storeReplay) |
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void | JSI_Network::StartNetworkJoin (const ScriptRequest &rq, const CStrW &playerName, const CStr &serverAddress, u16 serverPort, bool storeReplay) |
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void | JSI_Network::StartNetworkJoinLobby (const CStrW &playerName, const CStr &hostJID, const CStr &password) |
| Requires XmppClient to send iq request to the server to get server's ip and port based on passed password. More...
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void | JSI_Network::DisconnectNetworkGame () |
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CStr | JSI_Network::GetPlayerGUID () |
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JS::Value | JSI_Network::PollNetworkClient (const ScriptInterface &guiInterface) |
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void | JSI_Network::SendGameSetupMessage (const ScriptInterface &scriptInterface, JS::HandleValue attribs1) |
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void | JSI_Network::AssignNetworkPlayer (int playerID, const CStr &guid) |
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void | JSI_Network::KickPlayer (const CStrW &playerName, bool ban) |
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void | JSI_Network::SendNetworkChat (const CStrW &message) |
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void | JSI_Network::SendNetworkReady (int message) |
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void | JSI_Network::ClearAllPlayerReady () |
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void | JSI_Network::StartNetworkGame (const ScriptInterface &scriptInterface, JS::HandleValue attribs1) |
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void | JSI_Network::SetTurnLength (int length) |
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void | JSI_Network::RegisterScriptFunctions (const ScriptRequest &rq) |
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