Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "JSInterface_Game.h"
#include "graphics/Terrain.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/Replay.h"
#include "ps/World.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/StructuredClone.h"
#include "simulation2/system/TurnManager.h"
#include "simulation2/Simulation2.h"
#include "soundmanager/SoundManager.h"
Namespaces | |
namespace | JSI_Game |
Functions | |
void | JSI_Game::StartGame (const ScriptInterface &guiInterface, JS::HandleValue attribs, int playerID, bool storeReplay) |
void | JSI_Game::Script_EndGame () |
int | JSI_Game::GetPlayerID () |
void | JSI_Game::SetPlayerID (int id) |
void | JSI_Game::SetViewedPlayer (int id) |
float | JSI_Game::GetSimRate () |
void | JSI_Game::SetSimRate (float rate) |
int | JSI_Game::GetPendingTurns () |
bool | JSI_Game::IsPaused (const ScriptRequest &rq) |
void | JSI_Game::SetPaused (const ScriptRequest &rq, bool pause, bool sendMessage) |
bool | JSI_Game::IsVisualReplay () |
std::wstring | JSI_Game::GetCurrentReplayDirectory () |
void | JSI_Game::EnableTimeWarpRecording (unsigned int numTurns) |
void | JSI_Game::RewindTimeWarp () |
void | JSI_Game::DumpTerrainMipmap () |
void | JSI_Game::RegisterScriptFunctions (const ScriptRequest &rq) |