Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/Color.h"
#include "ps/containers/Span.h"
#include "renderer/backend/Backend.h"
#include "renderer/backend/Format.h"
#include "renderer/backend/IBuffer.h"
#include "renderer/backend/IDevice.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IFramebuffer.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/backend/ITexture.h"
#include "renderer/backend/PipelineState.h"
#include "scriptinterface/ScriptForward.h"
#include <memory>
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
class | Renderer::Backend::IDevice |
struct | Renderer::Backend::IDevice::Capabilities |
Namespaces | |
namespace | Renderer |
namespace | Renderer::Backend |