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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/Color.h"#include "graphics/ShaderTechniquePtr.h"#include "graphics/Texture.h"#include "maths/Rect.h"#include "ps/CStrForward.h"#include "ps/CStrIntern.h"#include <map>#include <vector>

Go to the source code of this file.
Classes | |
| struct | GUIRenderer::SDrawCall |
| class | GUIRenderer::DrawCalls |
Namespaces | |
| namespace | GUIRenderer |
Functions | |
| void | GUIRenderer::UpdateDrawCallCache (const CGUI &pGUI, DrawCalls &Calls, const CStr8 &SpriteName, const CRect &Size, std::map< CStr8, std::unique_ptr< const CGUISprite > > &Sprites) |
| void | GUIRenderer::Draw (DrawCalls &Calls, CCanvas2D &canvas) |