Pyrogenesis  trunk
Namespaces | Functions
CMiniMap.cpp File Reference
#include "precompiled.h"
#include "CMiniMap.h"
#include "graphics/Canvas2D.h"
#include "graphics/GameView.h"
#include "graphics/MiniMapTexture.h"
#include "graphics/MiniPatch.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TextureManager.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "lib/bits.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/timer.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
#include "ps/World.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/WaterManager.h"
#include "scriptinterface/Object.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpMinimap.h"
#include "simulation2/components/ICmpRangeManager.h"
#include "simulation2/helpers/Los.h"
#include "simulation2/system/ParamNode.h"
#include <array>
#include <cmath>
#include <vector>
Include dependency graph for CMiniMap.cpp:

Namespaces

 anonymous_namespace{CMiniMap.cpp}
 

Functions

void anonymous_namespace{CMiniMap.cpp}::CropPointsByCircle (const std::array< CVector3D, 4 > &points, const CVector3D &center, const float radius, std::vector< CVector3D > *lines)