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libsdl.h
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1 /* Copyright (C) 2022 Wildfire Games.
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining
4  * a copy of this software and associated documentation files (the
5  * "Software"), to deal in the Software without restriction, including
6  * without limitation the rights to use, copy, modify, merge, publish,
7  * distribute, sublicense, and/or sell copies of the Software, and to
8  * permit persons to whom the Software is furnished to do so, subject to
9  * the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 /*
24  * SDL header; uses emulator on Windows, otherwise libsdl.
25  */
26 
27 #ifndef INCLUDED_SDL
28 #define INCLUDED_SDL
29 
30 #include "lib/config2.h"
32 
33 # include "SDL.h"
34 # include "SDL_thread.h"
35 
36 #if !SDL_VERSION_ATLEAST(2,0,2)
37 #error You are using an old libsdl release. At least libsdl2 >= 2.0.2 is required.
38 #endif
39 
40 // if the compiler doesn't support inlining, this header will pull
41 // in static bswap routines. doesn't matter - modern compilers
42 // will strip them if unused, and this is more convenient than
43 // another header that toggles between wsdl and SDL_endian.h.
44 # include "SDL_endian.h"
45 
46 # if MSC_VERSION
47 # pragma comment(lib, "SDL2")
48 # pragma comment(lib, "SDL2main")
49 # endif
50 
51 // complete definition of our forward-declared SDL_Event (see sdl_fwd.h)
52 struct SDL_Event_
53 {
54  SDL_Event ev;
55 };
56 
57 // Returns a windowing subsystem used for the window.
58 const char* GetSDLSubsystem(SDL_Window* window);
59 
60 #if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
61 void* GetX11Display(SDL_Window* window);
62 #endif
63 
64 #if defined(SDL_VIDEO_DRIVER_WAYLAND) && !CONFIG2_GLES
65 void* GetWaylandDisplay(SDL_Window* window);
66 #endif
67 
68 #endif // INCLUDED_SDL
Definition: libsdl.h:52
SDL_Event ev
Definition: libsdl.h:54
const char * GetSDLSubsystem(SDL_Window *window)
Definition: libsdl.cpp:60
struct SDL_Window SDL_Window
Definition: VideoMode.h:26