Pyrogenesis  trunk
MiniPatch.h
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1 /* Copyright (C) 2022 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * Definition of a single terrain tile
20  */
21 
22 #ifndef INCLUDED_MINIPATCH
23 #define INCLUDED_MINIPATCH
24 
26 
27 // CMiniPatch: definition of a single terrain tile
29 {
30 public:
31  // constructor
32  CMiniPatch();
33 
34  // texture applied to tile
36  // 'priority' of the texture - determines drawing order of terrain textures
37  int Priority;
38 
40  int GetPriority() { return Priority; }
41 };
42 
43 #endif // INCLUDED_MINIPATCH
CTerrainTextureEntry * GetTextureEntry()
Definition: MiniPatch.h:39
int GetPriority()
Definition: MiniPatch.h:40
Definition: TerrainTextureEntry.h:32
CTerrainTextureEntry * Tex
Definition: MiniPatch.h:35
int Priority
Definition: MiniPatch.h:37
Definition: MiniPatch.h:28
CMiniPatch()
Definition: MiniPatch.cpp:28