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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "simulation2/system/Component.h"#include "ICmpProjectileManager.h"#include "ICmpObstruction.h"#include "ICmpObstructionManager.h"#include "ICmpPosition.h"#include "ICmpRangeManager.h"#include "ICmpTerrain.h"#include "simulation2/helpers/Los.h"#include "simulation2/MessageTypes.h"#include "graphics/Model.h"#include "graphics/Unit.h"#include "graphics/UnitManager.h"#include "maths/Frustum.h"#include "maths/Matrix3D.h"#include "maths/Quaternion.h"#include "maths/Vector3D.h"#include "ps/CLogger.h"#include "renderer/Scene.h"
Classes | |
| class | CCmpProjectileManager |
| struct | CCmpProjectileManager::Projectile |
| struct | CCmpProjectileManager::ProjectileImpactAnimation |
Variables | |
| static const float | PROJECTILE_DECAY_TIME = 30.f |
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static |