Pyrogenesis  trunk
Quaternion.h
Go to the documentation of this file.
1 /* Copyright (C) 2009 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_QUATERNION
19 #define INCLUDED_QUATERNION
20 
21 #include "Vector3D.h"
22 
23 class CMatrix3D;
24 
26 {
27 public:
29  float m_W;
30 
31 public:
32  CQuaternion();
33  CQuaternion(float x, float y, float z, float w);
34 
35  CQuaternion operator + (const CQuaternion &quat) const;
36  CQuaternion &operator += (const CQuaternion &quat);
37 
38  CQuaternion operator - (const CQuaternion &quat) const;
39  CQuaternion &operator -= (const CQuaternion &quat);
40 
41  CQuaternion operator * (const CQuaternion &quat) const;
42  CQuaternion &operator *= (const CQuaternion &quat);
43 
44  CQuaternion operator * (float factor) const;
45 
46  float Dot(const CQuaternion& quat) const;
47 
48  void FromEulerAngles (float x, float y, float z);
50 
51  // Convert the quaternion to matrix
52  CMatrix3D ToMatrix() const;
53  void ToMatrix(CMatrix3D& result) const;
54 
55  // Sphere interpolation
56  void Slerp(const CQuaternion& from, const CQuaternion& to, float ratio);
57 
58  // Normalised linear interpolation
59  void Nlerp(const CQuaternion& from, const CQuaternion& to, float ratio);
60 
61  // Create a quaternion from axis/angle representation of a rotation
62  void FromAxisAngle(const CVector3D& axis, float angle);
63 
64  // Convert the quaternion to axis/angle representation of a rotation
65  void ToAxisAngle(CVector3D& axis, float& angle);
66 
67  // Normalize this quaternion
68  void Normalize();
69 
70  // Rotate a vector by this quaternion. Assumes the quaternion is normalised.
71  CVector3D Rotate(const CVector3D& vec) const;
72 
73  // Calculate q^-1. Assumes the quaternion is normalised.
74  CQuaternion GetInverse() const;
75 };
76 
77 #endif
CQuaternion operator*(const CQuaternion &quat) const
Definition: Quaternion.cpp:66
CQuaternion operator-(const CQuaternion &quat) const
Definition: Quaternion.cpp:52
CQuaternion operator+(const CQuaternion &quat) const
Definition: Quaternion.cpp:38
void FromEulerAngles(float x, float y, float z)
Definition: Quaternion.cpp:98
CQuaternion & operator*=(const CQuaternion &quat)
Definition: Quaternion.cpp:74
CQuaternion()
Definition: Quaternion.cpp:28
Definition: Vector3D.h:30
float m_W
Definition: Quaternion.h:29
float Dot(const CQuaternion &quat) const
Definition: Quaternion.cpp:89
CQuaternion GetInverse() const
Definition: Quaternion.cpp:310
CVector3D Rotate(const CVector3D &vec) const
Definition: Quaternion.cpp:302
Definition: Matrix3D.h:33
CQuaternion & operator-=(const CQuaternion &quat)
Definition: Quaternion.cpp:60
CVector3D ToEulerAngles()
Definition: Quaternion.cpp:124
void ToAxisAngle(CVector3D &axis, float &angle)
Definition: Quaternion.cpp:275
Definition: mongoose.cpp:428
CQuaternion & operator+=(const CQuaternion &quat)
Definition: Quaternion.cpp:46
CVector3D m_V
Definition: Quaternion.h:28
Definition: Quaternion.h:25
void Normalize()
Definition: Quaternion.cpp:290
void FromAxisAngle(const CVector3D &axis, float angle)
Definition: Quaternion.cpp:262
void Nlerp(const CQuaternion &from, const CQuaternion &to, float ratio)
Definition: Quaternion.cpp:250
void Slerp(const CQuaternion &from, const CQuaternion &to, float ratio)
Definition: Quaternion.cpp:200
CMatrix3D ToMatrix() const
Definition: Quaternion.cpp:154