Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "renderer/backend/IDevice.h"
#include "renderer/backend/vulkan/DeviceForward.h"
#include "renderer/backend/vulkan/DeviceSelection.h"
#include "renderer/backend/vulkan/Texture.h"
#include "renderer/backend/vulkan/VMA.h"
#include "scriptinterface/ScriptForward.h"
#include <glad/vulkan.h>
#include <memory>
#include <limits>
#include <queue>
#include <string>
#include <tuple>
#include <unordered_map>
#include <vector>
Go to the source code of this file.
Classes | |
class | Renderer::Backend::Vulkan::CDevice |
struct | Renderer::Backend::Vulkan::CDevice::ObjectToDestroy |
Namespaces | |
namespace | Renderer |
namespace | Renderer::Backend |
namespace | Renderer::Backend::Vulkan |
Typedefs | |
typedef struct SDL_Window | SDL_Window |
Variables | |
static constexpr size_t | Renderer::Backend::Vulkan::NUMBER_OF_FRAMES_IN_FLIGHT = 3 |
typedef struct SDL_Window SDL_Window |