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Device.h File Reference
#include "renderer/backend/IDevice.h"
#include "renderer/backend/vulkan/DeviceForward.h"
#include "renderer/backend/vulkan/DeviceSelection.h"
#include "renderer/backend/vulkan/Texture.h"
#include "renderer/backend/vulkan/VMA.h"
#include "scriptinterface/ScriptForward.h"
#include <glad/vulkan.h>
#include <memory>
#include <limits>
#include <queue>
#include <string>
#include <tuple>
#include <unordered_map>
#include <vector>
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Classes

class  Renderer::Backend::Vulkan::CDevice
 
struct  Renderer::Backend::Vulkan::CDevice::ObjectToDestroy
 

Namespaces

namespace  Renderer
 
namespace  Renderer::Backend
 
namespace  Renderer::Backend::Vulkan
 

Typedefs

typedef struct SDL_Window SDL_Window
 

Variables

static constexpr size_t Renderer::Backend::Vulkan::NUMBER_OF_FRAMES_IN_FLIGHT = 3
 

Typedef Documentation

◆ SDL_Window

typedef struct SDL_Window SDL_Window