Struct ShadowMapInternals: Internal data for the ShadowMap implementation.
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Struct ShadowMapInternals: Internal data for the ShadowMap implementation.
◆ CalculateShadowMatrices()
| void ShadowMapInternals::CalculateShadowMatrices |
( |
const int |
cascade | ) |
|
◆ CreateTexture()
| void ShadowMapInternals::CreateTexture |
( |
| ) |
|
◆ UpdateCascadesParameters()
| void ShadowMapInternals::UpdateCascadesParameters |
( |
| ) |
|
◆ CascadeCount
| int ShadowMapInternals::CascadeCount |
◆ CascadeDistanceRatio
| float ShadowMapInternals::CascadeDistanceRatio |
◆ Cascades
| std::array<Cascade, MAX_CASCADE_COUNT> ShadowMapInternals::Cascades |
◆ DepthTextureBits
| int ShadowMapInternals::DepthTextureBits |
◆ Device
◆ DummyTexture
◆ EffectiveHeight
| int ShadowMapInternals::EffectiveHeight |
◆ EffectiveWidth
| int ShadowMapInternals::EffectiveWidth |
◆ Framebuffer
◆ Height
| int ShadowMapInternals::Height |
◆ InvLightTransform
| CMatrix3D ShadowMapInternals::InvLightTransform |
◆ LightspaceCamera
| CCamera ShadowMapInternals::LightspaceCamera |
◆ LightTransform
◆ QualityLevel
| int ShadowMapInternals::QualityLevel |
◆ SavedViewCamera
| CCamera ShadowMapInternals::SavedViewCamera |
◆ ShadowReceiverBound
◆ ShadowsCoverMap
| bool ShadowMapInternals::ShadowsCoverMap |
◆ ShadowsCutoffDistance
| float ShadowMapInternals::ShadowsCutoffDistance |
◆ Texture
◆ Width
| int ShadowMapInternals::Width |
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/ShadowMap.cpp