Struct ShadowMapInternals: Internal data for the ShadowMap implementation.  
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Struct ShadowMapInternals: Internal data for the ShadowMap implementation. 
◆ CalculateShadowMatrices()
      
        
          | void ShadowMapInternals::CalculateShadowMatrices | ( | const int | cascade | ) |  | 
      
 
 
◆ CreateTexture()
      
        
          | void ShadowMapInternals::CreateTexture | ( |  | ) |  | 
      
 
 
◆ UpdateCascadesParameters()
      
        
          | void ShadowMapInternals::UpdateCascadesParameters | ( |  | ) |  | 
      
 
 
◆ CascadeCount
      
        
          | int ShadowMapInternals::CascadeCount | 
      
 
 
◆ CascadeDistanceRatio
      
        
          | float ShadowMapInternals::CascadeDistanceRatio | 
      
 
 
◆ Cascades
      
        
          | std::array<Cascade, MAX_CASCADE_COUNT> ShadowMapInternals::Cascades | 
      
 
 
◆ DepthTextureBits
      
        
          | int ShadowMapInternals::DepthTextureBits | 
      
 
 
◆ Device
◆ DummyTexture
◆ EffectiveHeight
      
        
          | int ShadowMapInternals::EffectiveHeight | 
      
 
 
◆ EffectiveWidth
      
        
          | int ShadowMapInternals::EffectiveWidth | 
      
 
 
◆ Framebuffer
◆ Height
      
        
          | int ShadowMapInternals::Height | 
      
 
 
◆ InvLightTransform
      
        
          | CMatrix3D ShadowMapInternals::InvLightTransform | 
      
 
 
◆ LightspaceCamera
      
        
          | CCamera ShadowMapInternals::LightspaceCamera | 
      
 
 
◆ LightTransform
◆ QualityLevel
      
        
          | int ShadowMapInternals::QualityLevel | 
      
 
 
◆ SavedViewCamera
      
        
          | CCamera ShadowMapInternals::SavedViewCamera | 
      
 
 
◆ ShadowReceiverBound
◆ ShadowsCoverMap
      
        
          | bool ShadowMapInternals::ShadowsCoverMap | 
      
 
 
◆ ShadowsCutoffDistance
      
        
          | float ShadowMapInternals::ShadowsCutoffDistance | 
      
 
 
◆ Texture
◆ Width
      
        
          | int ShadowMapInternals::Width | 
      
 
 
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/ShadowMap.cpp