◆ elementCount
| GLint Renderer::Backend::GL::CShaderProgramGLSL::BindingSlot::elementCount |
◆ elementType
| GLenum Renderer::Backend::GL::CShaderProgramGLSL::BindingSlot::elementType |
◆ isTexture
| bool Renderer::Backend::GL::CShaderProgramGLSL::BindingSlot::isTexture |
◆ location
| GLint Renderer::Backend::GL::CShaderProgramGLSL::BindingSlot::location |
◆ name
| CStrIntern Renderer::Backend::GL::CShaderProgramGLSL::BindingSlot::name |
◆ size
| GLint Renderer::Backend::GL::CShaderProgramGLSL::BindingSlot::size |
◆ type
| GLenum Renderer::Backend::GL::CShaderProgramGLSL::BindingSlot::type |
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/gl/ShaderProgram.cpp