Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "lib/sysdep/dir_watch.h"
#include "lib/file/file_system.h"
#include "osx_sys_version.h"
#include "lib/os_path.h"
#include "lib/file/file.h"
#include "lib/posix/posix_filesystem.h"
#include "ps/CLogger.h"
#include <AvailabilityMacros.h>
#include <CoreFoundation/CoreFoundation.h>
#include <CoreServices/CoreServices.h>
#include <vector>
Classes | |
struct | DirWatch |
Macros | |
#define | kFSEventStreamCreateFlagFileEvents 0x00000010 |
#define | kFSEventStreamEventFlagItemIsFile 0x00010000 |
#define | kFSEventStreamEventFlagItemRemoved 0x00000200 |
#define | kFSEventStreamEventFlagItemRenamed 0x00000800 |
#define | kFSEventStreamEventFlagItemCreated 0x00000100 |
#define | kFSEventStreamEventFlagItemModified 0x00001000 |
Typedefs | |
typedef std::vector< DirWatch > | DirWatchMap |
Functions | |
static bool | CanRunNotifications () |
static void | fsevent_callback (ConstFSEventStreamRef streamRef, void *clientCallBackInfo, size_t numEvents, void *eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]) |
static FSEventStreamRef | CreateEventStream (DirWatchMap path) |
static void | DeleteEventStream () |
Status | dir_watch_Add (const OsPath &path, PDirWatch &dirWatch) |
start watching a single directory for changes. More... | |
Status | dir_watch_Poll (DirWatchNotifications ¬ifications) |
return all pending directory watch notifications. More... | |
Variables | |
static FSEventStreamRef | g_Stream = NULL |
static DirWatchMap | g_Paths |
static DirWatchMap | g_RootPaths |
static DirWatchNotifications | g_QueuedDirs |
#define kFSEventStreamCreateFlagFileEvents 0x00000010 |
#define kFSEventStreamEventFlagItemCreated 0x00000100 |
#define kFSEventStreamEventFlagItemIsFile 0x00010000 |
#define kFSEventStreamEventFlagItemModified 0x00001000 |
#define kFSEventStreamEventFlagItemRemoved 0x00000200 |
#define kFSEventStreamEventFlagItemRenamed 0x00000800 |
typedef std::vector<DirWatch> DirWatchMap |
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start watching a single directory for changes.
path | (must end in slash) |
dirWatch | opaque smart pointer to the watch state; used to manage its lifetime (this is deemed more convenient than a separate dir_watch_Remove interface). |
clients typically want to watch entire directory subtrees (e.g. a mod), which is supported by Windows but not FAM. to reduce overhead, the Windows backend always watches subtrees, but portable clients should still add a watch for each subdirectory (the shared watch state is reference-counted). rationale: since the VFS has per-directory data structures, it is convenient to store PDirWatch there instead of creating a second tree structure here.
Status dir_watch_Poll | ( | DirWatchNotifications & | notifications | ) |
return all pending directory watch notifications.
notifications | receives any pending notifications in unspecified order. |
note: the run time of this function is independent of the number of directory watches and number of files.
rationale for a polling interface: users (e.g. the main game loop) typically want to receive change notifications at a single point, rather than deal with the complexity of asynchronous notifications.
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