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Pyrogenesis, a RTS Engine
dir_watch.h
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1/* Copyright (C) 2022 Wildfire Games.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining
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5 * "Software"), to deal in the Software without restriction, including
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8 * permit persons to whom the Software is furnished to do so, subject to
9 * the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23/*
24 * portable directory change notification API.
25 */
26
27#ifndef INCLUDED_DIR_WATCH
28#define INCLUDED_DIR_WATCH
29
30#include "lib/os_path.h"
31
32#include <vector>
33#include <memory>
34
35struct DirWatch;
36typedef std::shared_ptr<DirWatch> PDirWatch;
37
38/**
39 * start watching a single directory for changes.
40 *
41 * @param path (must end in slash)
42 * @param dirWatch opaque smart pointer to the watch state; used to
43 * manage its lifetime (this is deemed more convenient than a
44 * separate dir_watch_Remove interface).
45 *
46 * clients typically want to watch entire directory subtrees (e.g. a mod),
47 * which is supported by Windows but not FAM. to reduce overhead, the
48 * Windows backend always watches subtrees, but portable clients should
49 * still add a watch for each subdirectory (the shared watch state is
50 * reference-counted).
51 * rationale: since the VFS has per-directory data structures, it is
52 * convenient to store PDirWatch there instead of creating a second
53 * tree structure here.
54 **/
55Status dir_watch_Add(const OsPath& path, PDirWatch& dirWatch);
56
58{
59public:
60 enum EType
61 {
65 };
66
69 {
70 }
71
72 const OsPath& Pathname() const
73 {
74 return pathname;
75 }
76
77 EType Type() const
78 {
79 return type;
80 }
81
82private:
85};
86
87typedef std::vector<DirWatchNotification> DirWatchNotifications;
88
89/**
90 * return all pending directory watch notifications.
91 *
92 * @param notifications receives any pending notifications in unspecified order.
93 * @return Status (INFO::OK doesn't imply notifications were returned)
94 *
95 * note: the run time of this function is independent of the number of
96 * directory watches and number of files.
97 *
98 * rationale for a polling interface: users (e.g. the main game loop)
99 * typically want to receive change notifications at a single point,
100 * rather than deal with the complexity of asynchronous notifications.
101 **/
103
104#endif // #ifndef INCLUDED_DIR_WATCH
Definition: dir_watch.h:58
DirWatchNotification(const OsPath &pathname, EType type)
Definition: dir_watch.h:67
EType type
Definition: dir_watch.h:84
OsPath pathname
Definition: dir_watch.h:83
const OsPath & Pathname() const
Definition: dir_watch.h:72
EType
Definition: dir_watch.h:61
@ Changed
Definition: dir_watch.h:64
@ Deleted
Definition: dir_watch.h:63
@ Created
Definition: dir_watch.h:62
EType Type() const
Definition: dir_watch.h:77
Definition: path.h:80
std::shared_ptr< DirWatch > PDirWatch
Definition: dir_watch.h:36
std::vector< DirWatchNotification > DirWatchNotifications
Definition: dir_watch.h:87
Status dir_watch_Poll(DirWatchNotifications &notifications)
return all pending directory watch notifications.
Definition: dir_watch.cpp:33
Status dir_watch_Add(const OsPath &path, PDirWatch &dirWatch)
start watching a single directory for changes.
Definition: dir_watch.cpp:28
i64 Status
Error handling system.
Definition: status.h:173
Definition: dir_watch_inotify.cpp:66
OsPath path
Definition: dir_watch_inotify.cpp:78