Here is a list of all namespace members with links to the namespace documentation for each member:
- r -
- Raise() : ScriptException
- ranges : vm
- RasterizeRectWithClearance() : SimRasterize
- rdtsc() : x86_x64
- ReadCacheFile() : VisualReplay
- ReadFile() : JSI_VFS
- ReadFileLines() : JSI_VFS
- ReadJSONFile() : JSI_VFS, Script
- ReadPoIntoDictionary() : anonymous_namespace{L10n.cpp}
- ReadStructuredClone() : Script
- ReceiveStunResponse() : StunClient
- RED : Renderer::Backend::ColorWriteMask
- REENTERED : ERR
- references : vm
- RegisterScriptClass() : JSI_GUISize
- RegisterScriptFunctions() : JSI_ConfigDB, JSI_Console, JSI_Debug, JSI_Game, JSI_GameView, JSI_GUIManager, JSI_Hotkey, JSI_L10n, JSI_Lobby, JSI_Main, JSI_Mod, JSI_ModIo, JSI_Network, JSI_Renderer, JSI_SavedGame, JSI_Simulation, JSI_Sound, JSI_UserReport, JSI_VisualReplay
- RegisterScriptFunctions_ReadOnlySimulation() : JSI_VFS
- RegisterScriptFunctions_ReadOnlySimulationMaps() : JSI_VFS
- RegisterScriptFunctions_ReadWriteAnywhere() : JSI_VFS
- RegisterScriptFunctions_Settings() : JSI_GameView
- ReleaseAddressSpace() : vm
- Reload() : JSI_ConfigDB
- ReloadChangedFileCB() : anonymous_namespace{L10n.cpp}
- ReloadHotkeys() : anonymous_namespace{JSInterface_Hotkey.cpp}
- ReloadReplayCache() : VisualReplay
- RemoveValue() : JSI_ConfigDB
- RemoveValueAndSave() : JSI_ConfigDB
- ReportAvailablePhysicalDevice() : Renderer::Backend::Vulkan
- ReportLibraries() : anonymous_namespace{HWDetect.cpp}
- ReserveAddressSpace() : vm
- ResetCursor() : JSI_GUIManager
- ResolveIncludesImpl() : anonymous_namespace{PreprocessorWrapper.cpp}
- ResultHolder : FutureSharedStateDetail
- RetainInFog : anonymous_namespace{CCmpRangeManager.cpp}
- RevealShore : anonymous_namespace{CCmpRangeManager.cpp}
- RewindTimeWarp() : JSI_Game
- Run() : io