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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Classes | |
| class | QuadBatchData |
| Holds information about a single quad rendering batch. More... | |
| struct | QuadBatchHash |
| struct | QuadBatchKey |
| Key used to group quads into batches for more efficient rendering. More... | |
| struct | Shader |
Functions | |
| void | AdjustOverlayGraphicsPipelineState (Renderer::Backend::SGraphicsPipelineStateDesc &pipelineStateDesc, const bool depthTestEnabled) |
| Shader | CreateShader (const CStrIntern name, const CShaderDefines &defines, const bool depthTestEnabled) |
| void anonymous_namespace{OverlayRenderer.cpp}::AdjustOverlayGraphicsPipelineState | ( | Renderer::Backend::SGraphicsPipelineStateDesc & | pipelineStateDesc, |
| const bool | depthTestEnabled | ||
| ) |
| Shader anonymous_namespace{OverlayRenderer.cpp}::CreateShader | ( | const CStrIntern | name, |
| const CShaderDefines & | defines, | ||
| const bool | depthTestEnabled | ||
| ) |