Pyrogenesis trunk
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#include <KHR/khrplatform.h>
Go to the source code of this file.
Functions | |
GLAD_API_CALL int | gladLoadGLES2UserPtr (GLADuserptrloadfunc load, void *userptr) |
GLAD_API_CALL int | gladLoadGLES2 (GLADloadfunc load) |
#define __gl2_h_ 1 |
Loader generated by glad 2.0.7 on Sat Sep 7 20:28:16 2024.
SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
Generator: C/C++ Specification: gl Extensions: 9
APIs:
Options:
Commandline: –api='gles2=2.0' –extensions='GL_EXT_discard_framebuffer,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_format_BGRA8888,GL_KHR_debug,GL_OES_depth32,GL_OES_mapbuffer,GL_OES_rgb8_rgba8,GL_OES_texture_border_clamp' c
#define __gl3_h_ 1 |
#define __gles2_gl2_h_ 1 |
#define __gles2_gl3_h_ 1 |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
#define GL_ACTIVE_TEXTURE 0x84E0 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
#define GL_ACTIVE_UNIFORMS 0x8B86 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define GL_ALPHA 0x1906 |
#define GL_ALPHA_BITS 0x0D55 |
#define GL_ALWAYS 0x0207 |
#define GL_ARRAY_BUFFER 0x8892 |
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
#define GL_ATTACHED_SHADERS 0x8B85 |
#define GL_BACK 0x0405 |
#define GL_BGRA_EXT 0x80E1 |
#define GL_BLEND 0x0BE2 |
#define GL_BLEND_COLOR 0x8005 |
#define GL_BLEND_DST_ALPHA 0x80CA |
#define GL_BLEND_DST_RGB 0x80C8 |
#define GL_BLEND_EQUATION 0x8009 |
#define GL_BLEND_EQUATION_ALPHA 0x883D |
#define GL_BLEND_EQUATION_RGB 0x8009 |
#define GL_BLEND_SRC_ALPHA 0x80CB |
#define GL_BLEND_SRC_RGB 0x80C9 |
#define GL_BLUE_BITS 0x0D54 |
#define GL_BOOL 0x8B56 |
#define GL_BOOL_VEC2 0x8B57 |
#define GL_BOOL_VEC3 0x8B58 |
#define GL_BOOL_VEC4 0x8B59 |
#define GL_BUFFER_ACCESS_OES 0x88BB |
#define GL_BUFFER_KHR 0x82E0 |
#define GL_BUFFER_MAP_POINTER_OES 0x88BD |
#define GL_BUFFER_MAPPED_OES 0x88BC |
#define GL_BUFFER_SIZE 0x8764 |
#define GL_BUFFER_USAGE 0x8765 |
#define GL_BYTE 0x1400 |
#define GL_CCW 0x0901 |
#define GL_CLAMP_TO_BORDER_OES 0x812D |
#define GL_CLAMP_TO_EDGE 0x812F |
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
#define GL_COLOR_BUFFER_BIT 0x00004000 |
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
#define GL_COLOR_EXT 0x1800 |
#define GL_COLOR_WRITEMASK 0x0C23 |
#define GL_COMPILE_STATUS 0x8B81 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define GL_CONSTANT_ALPHA 0x8003 |
#define GL_CONSTANT_COLOR 0x8001 |
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 |
#define GL_CULL_FACE 0x0B44 |
#define GL_CULL_FACE_MODE 0x0B45 |
#define GL_CURRENT_PROGRAM 0x8B8D |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
#define GL_CW 0x0900 |
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 |
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 |
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D |
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 |
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 |
#define GL_DEBUG_OUTPUT_KHR 0x92E0 |
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 |
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 |
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 |
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 |
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B |
#define GL_DEBUG_SOURCE_API_KHR 0x8246 |
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A |
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B |
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 |
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 |
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 |
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D |
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C |
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 |
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 |
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 |
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A |
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F |
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 |
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E |
#define GL_DECR 0x1E03 |
#define GL_DECR_WRAP 0x8508 |
#define GL_DELETE_STATUS 0x8B80 |
#define GL_DEPTH_ATTACHMENT 0x8D00 |
#define GL_DEPTH_BITS 0x0D56 |
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
#define GL_DEPTH_COMPONENT 0x1902 |
#define GL_DEPTH_COMPONENT16 0x81A5 |
#define GL_DEPTH_COMPONENT32_OES 0x81A7 |
#define GL_DEPTH_EXT 0x1801 |
#define GL_DEPTH_FUNC 0x0B74 |
#define GL_DEPTH_RANGE 0x0B70 |
#define GL_DEPTH_TEST 0x0B71 |
#define GL_DEPTH_WRITEMASK 0x0B72 |
#define GL_DITHER 0x0BD0 |
#define GL_DONT_CARE 0x1100 |
#define GL_DST_ALPHA 0x0304 |
#define GL_DST_COLOR 0x0306 |
#define GL_DYNAMIC_DRAW 0x88E8 |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
#define GL_EQUAL 0x0202 |
#define GL_ES_VERSION_2_0 1 |
#define GL_EXT_discard_framebuffer 1 |
#define GL_EXT_texture_compression_s3tc 1 |
#define GL_EXT_texture_filter_anisotropic 1 |
#define GL_EXT_texture_format_BGRA8888 1 |
#define GL_EXTENSIONS 0x1F03 |
#define GL_FALSE 0 |
#define GL_FASTEST 0x1101 |
#define GL_FIXED 0x140C |
#define GL_FLOAT 0x1406 |
#define GL_FLOAT_MAT2 0x8B5A |
#define GL_FLOAT_MAT3 0x8B5B |
#define GL_FLOAT_MAT4 0x8B5C |
#define GL_FLOAT_VEC2 0x8B50 |
#define GL_FLOAT_VEC3 0x8B51 |
#define GL_FLOAT_VEC4 0x8B52 |
#define GL_FRAGMENT_SHADER 0x8B30 |
#define GL_FRAMEBUFFER 0x8D40 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
#define GL_FRONT 0x0404 |
#define GL_FRONT_AND_BACK 0x0408 |
#define GL_FRONT_FACE 0x0B46 |
#define GL_FUNC_ADD 0x8006 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define GL_FUNC_SUBTRACT 0x800A |
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
#define GL_GEQUAL 0x0206 |
#define GL_GREATER 0x0204 |
#define GL_GREEN_BITS 0x0D53 |
#define GL_HIGH_FLOAT 0x8DF2 |
#define GL_HIGH_INT 0x8DF5 |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
#define GL_INCR 0x1E02 |
#define GL_INCR_WRAP 0x8507 |
#define GL_INFO_LOG_LENGTH 0x8B84 |
#define GL_INT 0x1404 |
#define GL_INT_VEC2 0x8B53 |
#define GL_INT_VEC3 0x8B54 |
#define GL_INT_VEC4 0x8B55 |
#define GL_INVALID_ENUM 0x0500 |
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
#define GL_INVALID_OPERATION 0x0502 |
#define GL_INVALID_VALUE 0x0501 |
#define GL_INVERT 0x150A |
#define GL_KEEP 0x1E00 |
#define GL_KHR_debug 1 |
#define GL_LEQUAL 0x0203 |
#define GL_LESS 0x0201 |
#define GL_LINE_LOOP 0x0002 |
#define GL_LINE_STRIP 0x0003 |
#define GL_LINE_WIDTH 0x0B21 |
#define GL_LINEAR 0x2601 |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
#define GL_LINES 0x0001 |
#define GL_LINK_STATUS 0x8B82 |
#define GL_LOW_FLOAT 0x8DF0 |
#define GL_LOW_INT 0x8DF3 |
#define GL_LUMINANCE 0x1909 |
#define GL_LUMINANCE_ALPHA 0x190A |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C |
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 |
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 |
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 |
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
#define GL_MAX_VARYING_VECTORS 0x8DFC |
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
#define GL_MEDIUM_FLOAT 0x8DF1 |
#define GL_MEDIUM_INT 0x8DF4 |
#define GL_MIRRORED_REPEAT 0x8370 |
#define GL_NEAREST 0x2600 |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
#define GL_NEVER 0x0200 |
#define GL_NICEST 0x1102 |
#define GL_NO_ERROR 0 |
#define GL_NONE 0 |
#define GL_NOTEQUAL 0x0205 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
#define GL_OES_depth32 1 |
#define GL_OES_mapbuffer 1 |
#define GL_OES_rgb8_rgba8 1 |
#define GL_OES_texture_border_clamp 1 |
#define GL_ONE 1 |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
#define GL_OUT_OF_MEMORY 0x0505 |
#define GL_PACK_ALIGNMENT 0x0D05 |
#define GL_POINTS 0x0000 |
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
#define GL_POLYGON_OFFSET_FILL 0x8037 |
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
#define GL_PROGRAM_KHR 0x82E2 |
#define GL_PROGRAM_PIPELINE_KHR 0x82E4 |
#define GL_QUERY_KHR 0x82E3 |
#define GL_RED_BITS 0x0D52 |
#define GL_RENDERBUFFER 0x8D41 |
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
#define GL_RENDERER 0x1F01 |
#define GL_REPEAT 0x2901 |
#define GL_REPLACE 0x1E01 |
#define GL_RGB 0x1907 |
#define GL_RGB565 0x8D62 |
#define GL_RGB5_A1 0x8057 |
#define GL_RGB8_OES 0x8051 |
#define GL_RGBA 0x1908 |
#define GL_RGBA4 0x8056 |
#define GL_RGBA8_OES 0x8058 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define GL_SAMPLE_BUFFERS 0x80A8 |
#define GL_SAMPLE_COVERAGE 0x80A0 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define GL_SAMPLER_2D 0x8B5E |
#define GL_SAMPLER_CUBE 0x8B60 |
#define GL_SAMPLER_KHR 0x82E6 |
#define GL_SAMPLES 0x80A9 |
#define GL_SCISSOR_BOX 0x0C10 |
#define GL_SCISSOR_TEST 0x0C11 |
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
#define GL_SHADER_COMPILER 0x8DFA |
#define GL_SHADER_KHR 0x82E1 |
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
#define GL_SHADER_TYPE 0x8B4F |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
#define GL_SHORT 0x1402 |
#define GL_SRC_ALPHA 0x0302 |
#define GL_SRC_ALPHA_SATURATE 0x0308 |
#define GL_SRC_COLOR 0x0300 |
#define GL_STACK_OVERFLOW_KHR 0x0503 |
#define GL_STACK_UNDERFLOW_KHR 0x0504 |
#define GL_STATIC_DRAW 0x88E4 |
#define GL_STENCIL_ATTACHMENT 0x8D20 |
#define GL_STENCIL_BACK_FAIL 0x8801 |
#define GL_STENCIL_BACK_FUNC 0x8800 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
#define GL_STENCIL_BACK_REF 0x8CA3 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
#define GL_STENCIL_BITS 0x0D57 |
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
#define GL_STENCIL_EXT 0x1802 |
#define GL_STENCIL_FAIL 0x0B94 |
#define GL_STENCIL_FUNC 0x0B92 |
#define GL_STENCIL_INDEX8 0x8D48 |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
#define GL_STENCIL_REF 0x0B97 |
#define GL_STENCIL_TEST 0x0B90 |
#define GL_STENCIL_VALUE_MASK 0x0B93 |
#define GL_STENCIL_WRITEMASK 0x0B98 |
#define GL_STREAM_DRAW 0x88E0 |
#define GL_SUBPIXEL_BITS 0x0D50 |
#define GL_TEXTURE 0x1702 |
#define GL_TEXTURE0 0x84C0 |
#define GL_TEXTURE1 0x84C1 |
#define GL_TEXTURE10 0x84CA |
#define GL_TEXTURE11 0x84CB |
#define GL_TEXTURE12 0x84CC |
#define GL_TEXTURE13 0x84CD |
#define GL_TEXTURE14 0x84CE |
#define GL_TEXTURE15 0x84CF |
#define GL_TEXTURE16 0x84D0 |
#define GL_TEXTURE17 0x84D1 |
#define GL_TEXTURE18 0x84D2 |
#define GL_TEXTURE19 0x84D3 |
#define GL_TEXTURE2 0x84C2 |
#define GL_TEXTURE20 0x84D4 |
#define GL_TEXTURE21 0x84D5 |
#define GL_TEXTURE22 0x84D6 |
#define GL_TEXTURE23 0x84D7 |
#define GL_TEXTURE24 0x84D8 |
#define GL_TEXTURE25 0x84D9 |
#define GL_TEXTURE26 0x84DA |
#define GL_TEXTURE27 0x84DB |
#define GL_TEXTURE28 0x84DC |
#define GL_TEXTURE29 0x84DD |
#define GL_TEXTURE3 0x84C3 |
#define GL_TEXTURE30 0x84DE |
#define GL_TEXTURE31 0x84DF |
#define GL_TEXTURE4 0x84C4 |
#define GL_TEXTURE5 0x84C5 |
#define GL_TEXTURE6 0x84C6 |
#define GL_TEXTURE7 0x84C7 |
#define GL_TEXTURE8 0x84C8 |
#define GL_TEXTURE9 0x84C9 |
#define GL_TEXTURE_2D 0x0DE1 |
#define GL_TEXTURE_BINDING_2D 0x8069 |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 |
#define GL_TEXTURE_CUBE_MAP 0x8513 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define GL_TEXTURE_MAG_FILTER 0x2800 |
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE |
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
#define GL_TEXTURE_MIN_FILTER 0x2801 |
#define GL_TEXTURE_WRAP_S 0x2802 |
#define GL_TEXTURE_WRAP_T 0x2803 |
#define GL_TRIANGLE_FAN 0x0006 |
#define GL_TRIANGLE_STRIP 0x0005 |
#define GL_TRIANGLES 0x0004 |
#define GL_TRUE 1 |
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
#define GL_UNSIGNED_BYTE 0x1401 |
#define GL_UNSIGNED_INT 0x1405 |
#define GL_UNSIGNED_SHORT 0x1403 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define GL_VALIDATE_STATUS 0x8B83 |
#define GL_VENDOR 0x1F00 |
#define GL_VERSION 0x1F02 |
#define GL_VERTEX_ARRAY_KHR 0x8074 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
#define GL_VERTEX_SHADER 0x8B31 |
#define GL_VIEWPORT 0x0BA2 |
#define GL_WRITE_ONLY_OES 0x88B9 |
#define GL_ZERO 0 |
#define glActiveTexture glad_glActiveTexture |
#define GLAD_API_CALL extern |
#define GLAD_API_PTR |
#define GLAD_GENERATOR_VERSION "2.0.7" |
#define GLAD_GLES2 |
#define GLAD_GNUC_EXTENSION |
#define GLAD_MAKE_VERSION | ( | major, | |
minor | |||
) | (major * 10000 + minor) |
#define GLAD_PLATFORM_APPLE 0 |
#define GLAD_PLATFORM_EMSCRIPTEN 0 |
#define GLAD_PLATFORM_H_ |
#define GLAD_PLATFORM_UWP 0 |
#define GLAD_PLATFORM_WIN32 0 |
#define GLAD_UNUSED | ( | x | ) | (void)(x) |
#define GLAD_VERSION_MAJOR | ( | version | ) | (version / 10000) |
#define GLAD_VERSION_MINOR | ( | version | ) | (version % 10000) |
#define GLAPI GLAD_API_CALL |
#define GLAPIENTRY GLAD_API_PTR |
#define glAttachShader glad_glAttachShader |
#define glBindAttribLocation glad_glBindAttribLocation |
#define glBindBuffer glad_glBindBuffer |
#define glBindFramebuffer glad_glBindFramebuffer |
#define glBindRenderbuffer glad_glBindRenderbuffer |
#define glBindTexture glad_glBindTexture |
#define glBlendColor glad_glBlendColor |
#define glBlendEquation glad_glBlendEquation |
#define glBlendEquationSeparate glad_glBlendEquationSeparate |
#define glBlendFunc glad_glBlendFunc |
#define glBlendFuncSeparate glad_glBlendFuncSeparate |
#define glBufferData glad_glBufferData |
#define glBufferSubData glad_glBufferSubData |
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus |
#define glClear glad_glClear |
#define glClearColor glad_glClearColor |
#define glClearDepthf glad_glClearDepthf |
#define glClearStencil glad_glClearStencil |
#define glColorMask glad_glColorMask |
#define glCompileShader glad_glCompileShader |
#define glCompressedTexImage2D glad_glCompressedTexImage2D |
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D |
#define glCopyTexImage2D glad_glCopyTexImage2D |
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D |
#define glCreateProgram glad_glCreateProgram |
#define glCreateShader glad_glCreateShader |
#define glCullFace glad_glCullFace |
#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR |
#define glDebugMessageControlKHR glad_glDebugMessageControlKHR |
#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR |
#define glDeleteBuffers glad_glDeleteBuffers |
#define glDeleteFramebuffers glad_glDeleteFramebuffers |
#define glDeleteProgram glad_glDeleteProgram |
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers |
#define glDeleteShader glad_glDeleteShader |
#define glDeleteTextures glad_glDeleteTextures |
#define glDepthFunc glad_glDepthFunc |
#define glDepthMask glad_glDepthMask |
#define glDepthRangef glad_glDepthRangef |
#define glDetachShader glad_glDetachShader |
#define glDisable glad_glDisable |
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray |
#define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT |
#define glDrawArrays glad_glDrawArrays |
#define glDrawElements glad_glDrawElements |
#define glEnable glad_glEnable |
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray |
#define glFinish glad_glFinish |
#define glFlush glad_glFlush |
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer |
#define glFramebufferTexture2D glad_glFramebufferTexture2D |
#define glFrontFace glad_glFrontFace |
#define glGenBuffers glad_glGenBuffers |
#define glGenerateMipmap glad_glGenerateMipmap |
#define glGenFramebuffers glad_glGenFramebuffers |
#define glGenRenderbuffers glad_glGenRenderbuffers |
#define glGenTextures glad_glGenTextures |
#define glGetActiveAttrib glad_glGetActiveAttrib |
#define glGetActiveUniform glad_glGetActiveUniform |
#define glGetAttachedShaders glad_glGetAttachedShaders |
#define glGetAttribLocation glad_glGetAttribLocation |
#define glGetBooleanv glad_glGetBooleanv |
#define glGetBufferParameteriv glad_glGetBufferParameteriv |
#define glGetBufferPointervOES glad_glGetBufferPointervOES |
#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR |
#define glGetError glad_glGetError |
#define glGetFloatv glad_glGetFloatv |
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv |
#define glGetIntegerv glad_glGetIntegerv |
#define glGetObjectLabelKHR glad_glGetObjectLabelKHR |
#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR |
#define glGetPointervKHR glad_glGetPointervKHR |
#define glGetProgramInfoLog glad_glGetProgramInfoLog |
#define glGetProgramiv glad_glGetProgramiv |
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv |
#define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES |
#define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES |
#define glGetShaderInfoLog glad_glGetShaderInfoLog |
#define glGetShaderiv glad_glGetShaderiv |
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat |
#define glGetShaderSource glad_glGetShaderSource |
#define glGetString glad_glGetString |
#define glGetTexParameterfv glad_glGetTexParameterfv |
#define glGetTexParameterIivOES glad_glGetTexParameterIivOES |
#define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES |
#define glGetTexParameteriv glad_glGetTexParameteriv |
#define glGetUniformfv glad_glGetUniformfv |
#define glGetUniformiv glad_glGetUniformiv |
#define glGetUniformLocation glad_glGetUniformLocation |
#define glGetVertexAttribfv glad_glGetVertexAttribfv |
#define glGetVertexAttribiv glad_glGetVertexAttribiv |
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv |
#define glHint glad_glHint |
#define glIsBuffer glad_glIsBuffer |
#define glIsEnabled glad_glIsEnabled |
#define glIsFramebuffer glad_glIsFramebuffer |
#define glIsProgram glad_glIsProgram |
#define glIsRenderbuffer glad_glIsRenderbuffer |
#define glIsShader glad_glIsShader |
#define glIsTexture glad_glIsTexture |
#define glLineWidth glad_glLineWidth |
#define glLinkProgram glad_glLinkProgram |
#define glMapBufferOES glad_glMapBufferOES |
#define glObjectLabelKHR glad_glObjectLabelKHR |
#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR |
#define glPixelStorei glad_glPixelStorei |
#define glPolygonOffset glad_glPolygonOffset |
#define glPopDebugGroupKHR glad_glPopDebugGroupKHR |
#define glPushDebugGroupKHR glad_glPushDebugGroupKHR |
#define glReadPixels glad_glReadPixels |
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler |
#define glRenderbufferStorage glad_glRenderbufferStorage |
#define glSampleCoverage glad_glSampleCoverage |
#define glSamplerParameterIivOES glad_glSamplerParameterIivOES |
#define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES |
#define glScissor glad_glScissor |
#define glShaderBinary glad_glShaderBinary |
#define glShaderSource glad_glShaderSource |
#define glStencilFunc glad_glStencilFunc |
#define glStencilFuncSeparate glad_glStencilFuncSeparate |
#define glStencilMask glad_glStencilMask |
#define glStencilMaskSeparate glad_glStencilMaskSeparate |
#define glStencilOp glad_glStencilOp |
#define glStencilOpSeparate glad_glStencilOpSeparate |
#define glTexImage2D glad_glTexImage2D |
#define glTexParameterf glad_glTexParameterf |
#define glTexParameterfv glad_glTexParameterfv |
#define glTexParameteri glad_glTexParameteri |
#define glTexParameterIivOES glad_glTexParameterIivOES |
#define glTexParameterIuivOES glad_glTexParameterIuivOES |
#define glTexParameteriv glad_glTexParameteriv |
#define glTexSubImage2D glad_glTexSubImage2D |
#define glUniform1f glad_glUniform1f |
#define glUniform1fv glad_glUniform1fv |
#define glUniform1i glad_glUniform1i |
#define glUniform1iv glad_glUniform1iv |
#define glUniform2f glad_glUniform2f |
#define glUniform2fv glad_glUniform2fv |
#define glUniform2i glad_glUniform2i |
#define glUniform2iv glad_glUniform2iv |
#define glUniform3f glad_glUniform3f |
#define glUniform3fv glad_glUniform3fv |
#define glUniform3i glad_glUniform3i |
#define glUniform3iv glad_glUniform3iv |
#define glUniform4f glad_glUniform4f |
#define glUniform4fv glad_glUniform4fv |
#define glUniform4i glad_glUniform4i |
#define glUniform4iv glad_glUniform4iv |
#define glUniformMatrix2fv glad_glUniformMatrix2fv |
#define glUniformMatrix3fv glad_glUniformMatrix3fv |
#define glUniformMatrix4fv glad_glUniformMatrix4fv |
#define glUnmapBufferOES glad_glUnmapBufferOES |
#define glUseProgram glad_glUseProgram |
#define glValidateProgram glad_glValidateProgram |
#define glVertexAttrib1f glad_glVertexAttrib1f |
#define glVertexAttrib1fv glad_glVertexAttrib1fv |
#define glVertexAttrib2f glad_glVertexAttrib2f |
#define glVertexAttrib2fv glad_glVertexAttrib2fv |
#define glVertexAttrib3f glad_glVertexAttrib3f |
#define glVertexAttrib3fv glad_glVertexAttrib3fv |
#define glVertexAttrib4f glad_glVertexAttrib4f |
#define glVertexAttrib4fv glad_glVertexAttrib4fv |
#define glVertexAttribPointer glad_glVertexAttribPointer |
#define glViewport glad_glViewport |
typedef void(* GLADapiproc) (void) |
typedef GLADapiproc(* GLADloadfunc) (const char *name) |
typedef void(* GLADpostcallback) (void *ret, const char *name, GLADapiproc apiproc, int len_args,...) |
typedef void(* GLADprecallback) (const char *name, GLADapiproc apiproc, int len_args,...) |
typedef GLADapiproc(* GLADuserptrloadfunc) (void *userptr, const char *name) |
typedef unsigned int GLbitfield |
typedef unsigned char GLboolean |
typedef khronos_int8_t GLbyte |
typedef char GLchar |
typedef char GLcharARB |
typedef double GLclampd |
typedef khronos_float_t GLclampf |
typedef khronos_int32_t GLclampx |
typedef void(GLAD_API_PTR * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
typedef void(GLAD_API_PTR * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam) |
typedef void(GLAD_API_PTR * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
typedef void(GLAD_API_PTR * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
typedef double GLdouble |
typedef void* GLeglClientBufferEXT |
typedef void* GLeglImageOES |
typedef unsigned int GLenum |
typedef khronos_int32_t GLfixed |
typedef khronos_float_t GLfloat |
typedef khronos_uint16_t GLhalf |
typedef khronos_uint16_t GLhalfARB |
typedef unsigned short GLhalfNV |
typedef unsigned int GLhandleARB |
typedef int GLint |
typedef khronos_int64_t GLint64 |
typedef khronos_int64_t GLint64EXT |
typedef khronos_intptr_t GLintptr |
typedef khronos_intptr_t GLintptrARB |
typedef khronos_int16_t GLshort |
typedef int GLsizei |
typedef khronos_ssize_t GLsizeiptr |
typedef khronos_ssize_t GLsizeiptrARB |
typedef struct __GLsync* GLsync |
typedef khronos_uint8_t GLubyte |
typedef unsigned int GLuint |
typedef khronos_uint64_t GLuint64 |
typedef khronos_uint64_t GLuint64EXT |
typedef khronos_uint16_t GLushort |
typedef GLintptr GLvdpauSurfaceNV |
typedef void GLvoid |
typedef void(GLAD_API_PTR * GLVULKANPROCNV) (void) |
typedef void(GLAD_API_PTR * PFNGLACTIVETEXTUREPROC) (GLenum texture) |
typedef void(GLAD_API_PTR * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader) |
typedef void(GLAD_API_PTR * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name) |
typedef void(GLAD_API_PTR * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer) |
typedef void(GLAD_API_PTR * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer) |
typedef void(GLAD_API_PTR * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer) |
typedef void(GLAD_API_PTR * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture) |
typedef void(GLAD_API_PTR * PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONPROC) (GLenum mode) |
typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha) |
typedef void(GLAD_API_PTR * PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor) |
typedef void(GLAD_API_PTR * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
typedef void(GLAD_API_PTR * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
typedef void(GLAD_API_PTR * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
typedef GLenum(GLAD_API_PTR * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target) |
typedef void(GLAD_API_PTR * PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
typedef void(GLAD_API_PTR * PFNGLCLEARDEPTHFPROC) (GLfloat d) |
typedef void(GLAD_API_PTR * PFNGLCLEARPROC) (GLbitfield mask) |
typedef void(GLAD_API_PTR * PFNGLCLEARSTENCILPROC) (GLint s) |
typedef void(GLAD_API_PTR * PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
typedef void(GLAD_API_PTR * PFNGLCOMPILESHADERPROC) (GLuint shader) |
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
typedef void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
typedef void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
typedef GLuint(GLAD_API_PTR * PFNGLCREATEPROGRAMPROC) (void) |
typedef GLuint(GLAD_API_PTR * PFNGLCREATESHADERPROC) (GLenum type) |
typedef void(GLAD_API_PTR * PFNGLCULLFACEPROC) (GLenum mode) |
typedef void(GLAD_API_PTR * PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam) |
typedef void(GLAD_API_PTR * PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) |
typedef void(GLAD_API_PTR * PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) |
typedef void(GLAD_API_PTR * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers) |
typedef void(GLAD_API_PTR * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers) |
typedef void(GLAD_API_PTR * PFNGLDELETEPROGRAMPROC) (GLuint program) |
typedef void(GLAD_API_PTR * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers) |
typedef void(GLAD_API_PTR * PFNGLDELETESHADERPROC) (GLuint shader) |
typedef void(GLAD_API_PTR * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures) |
typedef void(GLAD_API_PTR * PFNGLDEPTHFUNCPROC) (GLenum func) |
typedef void(GLAD_API_PTR * PFNGLDEPTHMASKPROC) (GLboolean flag) |
typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f) |
typedef void(GLAD_API_PTR * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader) |
typedef void(GLAD_API_PTR * PFNGLDISABLEPROC) (GLenum cap) |
typedef void(GLAD_API_PTR * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index) |
typedef void(GLAD_API_PTR * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count) |
typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices) |
typedef void(GLAD_API_PTR * PFNGLENABLEPROC) (GLenum cap) |
typedef void(GLAD_API_PTR * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index) |
typedef void(GLAD_API_PTR * PFNGLFINISHPROC) (void) |
typedef void(GLAD_API_PTR * PFNGLFLUSHPROC) (void) |
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
typedef void(GLAD_API_PTR * PFNGLFRONTFACEPROC) (GLenum mode) |
typedef void(GLAD_API_PTR * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers) |
typedef void(GLAD_API_PTR * PFNGLGENERATEMIPMAPPROC) (GLenum target) |
typedef void(GLAD_API_PTR * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers) |
typedef void(GLAD_API_PTR * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers) |
typedef void(GLAD_API_PTR * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures) |
typedef void(GLAD_API_PTR * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
typedef void(GLAD_API_PTR * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) |
typedef GLint(GLAD_API_PTR * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name) |
typedef void(GLAD_API_PTR * PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data) |
typedef void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params) |
typedef void(GLAD_API_PTR * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params) |
typedef GLuint(GLAD_API_PTR * PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) |
typedef GLenum(GLAD_API_PTR * PFNGLGETERRORPROC) (void) |
typedef void(GLAD_API_PTR * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data) |
typedef void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
typedef void(GLAD_API_PTR * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data) |
typedef void(GLAD_API_PTR * PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) |
typedef void(GLAD_API_PTR * PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) |
typedef void(GLAD_API_PTR * PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params) |
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params) |
typedef void(GLAD_API_PTR * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params) |
typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params) |
typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params) |
typedef void(GLAD_API_PTR * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
typedef void(GLAD_API_PTR * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params) |
typedef void(GLAD_API_PTR * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
typedef void(GLAD_API_PTR * PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
typedef const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGPROC) (GLenum name) |
typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params) |
typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params) |
typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params) |
typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params) |
typedef void(GLAD_API_PTR * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params) |
typedef void(GLAD_API_PTR * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params) |
typedef GLint(GLAD_API_PTR * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name) |
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params) |
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params) |
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer) |
typedef void(GLAD_API_PTR * PFNGLHINTPROC) (GLenum target, GLenum mode) |
typedef GLboolean(GLAD_API_PTR * PFNGLISBUFFERPROC) (GLuint buffer) |
typedef GLboolean(GLAD_API_PTR * PFNGLISENABLEDPROC) (GLenum cap) |
typedef GLboolean(GLAD_API_PTR * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer) |
typedef GLboolean(GLAD_API_PTR * PFNGLISPROGRAMPROC) (GLuint program) |
typedef GLboolean(GLAD_API_PTR * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer) |
typedef GLboolean(GLAD_API_PTR * PFNGLISSHADERPROC) (GLuint shader) |
typedef GLboolean(GLAD_API_PTR * PFNGLISTEXTUREPROC) (GLuint texture) |
typedef void(GLAD_API_PTR * PFNGLLINEWIDTHPROC) (GLfloat width) |
typedef void(GLAD_API_PTR * PFNGLLINKPROGRAMPROC) (GLuint program) |
typedef void *(GLAD_API_PTR * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access) |
typedef void(GLAD_API_PTR * PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label) |
typedef void(GLAD_API_PTR * PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label) |
typedef void(GLAD_API_PTR * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param) |
typedef void(GLAD_API_PTR * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units) |
typedef void(GLAD_API_PTR * PFNGLPOPDEBUGGROUPKHRPROC) (void) |
typedef void(GLAD_API_PTR * PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message) |
typedef void(GLAD_API_PTR * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) |
typedef void(GLAD_API_PTR * PFNGLRELEASESHADERCOMPILERPROC) (void) |
typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
typedef void(GLAD_API_PTR * PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert) |
typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param) |
typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param) |
typedef void(GLAD_API_PTR * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height) |
typedef void(GLAD_API_PTR * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length) |
typedef void(GLAD_API_PTR * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
typedef void(GLAD_API_PTR * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask) |
typedef void(GLAD_API_PTR * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask) |
typedef void(GLAD_API_PTR * PFNGLSTENCILMASKPROC) (GLuint mask) |
typedef void(GLAD_API_PTR * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask) |
typedef void(GLAD_API_PTR * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass) |
typedef void(GLAD_API_PTR * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
typedef void(GLAD_API_PTR * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) |
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param) |
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params) |
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params) |
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param) |
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params) |
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params) |
typedef void(GLAD_API_PTR * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM1IPROC) (GLint location, GLint v0) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
typedef void(GLAD_API_PTR * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
typedef GLboolean(GLAD_API_PTR * PFNGLUNMAPBUFFEROESPROC) (GLenum target) |
typedef void(GLAD_API_PTR * PFNGLUSEPROGRAMPROC) (GLuint program) |
typedef void(GLAD_API_PTR * PFNGLVALIDATEPROGRAMPROC) (GLuint program) |
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x) |
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v) |
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y) |
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v) |
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v) |
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v) |
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) |
typedef void(GLAD_API_PTR * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height) |
GLAD_API_CALL int gladLoadGLES2 | ( | GLADloadfunc | load | ) |
GLAD_API_CALL int gladLoadGLES2UserPtr | ( | GLADuserptrloadfunc | load, |
void * | userptr | ||
) |
GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0 |
GLAD_API_CALL int GLAD_GL_EXT_discard_framebuffer |
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc |
GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic |
GLAD_API_CALL int GLAD_GL_EXT_texture_format_BGRA8888 |
GLAD_API_CALL int GLAD_GL_KHR_debug |
GLAD_API_CALL int GLAD_GL_OES_depth32 |
GLAD_API_CALL int GLAD_GL_OES_mapbuffer |
GLAD_API_CALL int GLAD_GL_OES_rgb8_rgba8 |
GLAD_API_CALL int GLAD_GL_OES_texture_border_clamp |
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture |
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader |
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation |
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer |
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer |
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer |
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture |
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor |
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation |
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate |
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc |
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate |
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData |
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData |
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus |
GLAD_API_CALL PFNGLCLEARPROC glad_glClear |
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor |
GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf |
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil |
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask |
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader |
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D |
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D |
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D |
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D |
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram |
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader |
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace |
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR |
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR |
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR |
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers |
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers |
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram |
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers |
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader |
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures |
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc |
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask |
GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef |
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader |
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable |
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray |
GLAD_API_CALL PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT |
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays |
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements |
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable |
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray |
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish |
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush |
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer |
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D |
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace |
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers |
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap |
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers |
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers |
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures |
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib |
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform |
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders |
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation |
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv |
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv |
GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES |
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR |
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError |
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv |
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv |
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv |
GLAD_API_CALL PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR |
GLAD_API_CALL PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR |
GLAD_API_CALL PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR |
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog |
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv |
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv |
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES |
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES |
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog |
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv |
GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat |
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource |
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString |
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv |
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES |
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES |
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv |
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv |
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv |
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation |
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv |
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv |
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv |
GLAD_API_CALL PFNGLHINTPROC glad_glHint |
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer |
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled |
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer |
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram |
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer |
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader |
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture |
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth |
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram |
GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES |
GLAD_API_CALL PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR |
GLAD_API_CALL PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR |
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei |
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset |
GLAD_API_CALL PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR |
GLAD_API_CALL PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR |
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels |
GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler |
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage |
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage |
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES |
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES |
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor |
GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary |
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource |
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc |
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate |
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask |
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate |
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp |
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate |
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D |
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf |
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv |
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri |
GLAD_API_CALL PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES |
GLAD_API_CALL PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES |
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv |
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D |
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f |
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv |
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i |
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv |
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f |
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv |
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i |
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv |
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f |
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv |
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i |
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv |
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f |
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv |
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i |
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv |
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv |
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv |
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv |
GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES |
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram |
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram |
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f |
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv |
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f |
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv |
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f |
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv |
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f |
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv |
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer |
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport |