Represents the filename and GL parameters of a texture, for passing to CTextureManager::CreateTexture.  
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#include <TextureManager.h>
Represents the filename and GL parameters of a texture, for passing to CTextureManager::CreateTexture. 
◆ CTextureProperties() [1/2]
  
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          | CTextureProperties::CTextureProperties | ( | const VfsPath & | path | ) |  |  | inlineexplicit | 
 
Use the given texture name, and default GL parameters. 
 
 
◆ CTextureProperties() [2/2]
◆ SetAddressMode() [1/2]
Set sampler address mode. 
 
 
◆ SetAddressMode() [2/2]
Set sampler address mode separately for different coordinates. 
 
 
◆ SetAnisotropicFilter()
  
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          | void CTextureProperties::SetAnisotropicFilter | ( | const bool | enabled | ) |  |  | inline | 
 
The value of max anisotropy is set by options. 
Though it might make sense to add an override. 
 
 
◆ SetIgnoreQuality()
  
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          | void CTextureProperties::SetIgnoreQuality | ( | bool | ignore | ) |  |  | inline | 
 
 
◆ CTextureManagerImpl
◆ TextureCacheCmp
  
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          | friend struct TextureCacheCmp |  | friend | 
 
 
◆ TPequal_to
◆ TPhash
◆ m_AddressModeU
◆ m_AddressModeV
◆ m_AnisotropicFilterEnabled
  
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          | bool CTextureProperties::m_AnisotropicFilterEnabled = false |  | private | 
 
 
◆ m_FormatOverride
◆ m_IgnoreQuality
  
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          | bool CTextureProperties::m_IgnoreQuality = false |  | private | 
 
 
◆ m_Path
The documentation for this class was generated from the following file: