#include <UnitManager.h>
◆ CUnitManager()
CUnitManager::CUnitManager |
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◆ ~CUnitManager()
CUnitManager::~CUnitManager |
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default |
◆ AddUnit()
CUnit * CUnitManager::AddUnit |
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std::unique_ptr< CUnit > |
unit | ) |
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◆ CreateUnit()
◆ DeleteUnit()
void CUnitManager::DeleteUnit |
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CUnit * |
unit | ) |
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◆ MakeTerrainDirty()
Mark a specific region of the terrain as dirty.
Coordinates are in terrain tiles, lower inclusive, upper exclusive.
◆ SetObjectManager()
◆ m_ObjectManager
◆ m_Units
std::vector<std::unique_ptr<CUnit> > CUnitManager::m_Units |
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private |
The documentation for this class was generated from the following files:
- /home/docker/jenkins/workspace/technical-docs/source/graphics/UnitManager.h
- /home/docker/jenkins/workspace/technical-docs/source/graphics/UnitManager.cpp