Add renderable objects to the scene collector.
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#include <MessageTypes.h>
Add renderable objects to the scene collector.
Called after CMessageInterpolate.
◆ CMessageRenderSubmit()
CMessageRenderSubmit::CMessageRenderSubmit |
( |
SceneCollector & |
collector, |
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const CFrustum & |
frustum, |
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bool |
culling |
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) |
| |
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inline |
◆ FromJSVal()
◆ GetScriptGlobalHandlerName()
virtual const char * CMessageRenderSubmit::GetScriptGlobalHandlerName |
( |
| ) |
const |
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inlinevirtual |
◆ GetScriptHandlerName()
virtual const char * CMessageRenderSubmit::GetScriptHandlerName |
( |
| ) |
const |
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inlinevirtual |
◆ GetType()
virtual int CMessageRenderSubmit::GetType |
( |
| ) |
const |
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inlinevirtual |
◆ ToJSVal()
JS::Value CMessageRenderSubmit::ToJSVal |
( |
const ScriptRequest & |
rq | ) |
const |
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virtual |
◆ collector
◆ culling
bool CMessageRenderSubmit::culling |
◆ frustum
const CFrustum& CMessageRenderSubmit::frustum |
The documentation for this class was generated from the following files: