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| int | GetComponentTypeId () const override |
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| void | Init (const CParamNode ¶mNode) override |
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| void | Deinit () override |
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| void | Serialize (ISerializer &serialize) override |
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| void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize) override |
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| void | HandleMessage (const CMessage &msg, bool global) override |
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| void | DisableValidation () override |
| | Permanently disable XML validation (intended solely for test cases). More...
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| const CParamNode * | LoadTemplate (entity_id_t ent, const std::string &templateName) override |
| | Loads the template XML file identified by 'templateName' (including inheritance from parent XML files) for use with a new entity 'ent'. More...
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| const CParamNode * | GetTemplate (const std::string &templateName) override |
| | Loads the template XML file identified by 'templateName' (including inheritance from parent XML files). More...
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| const CParamNode * | GetTemplateWithoutValidation (const std::string &templateName) override |
| | Like GetTemplate, except without doing the XML validation (so it's faster but may return invalid templates). More...
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| bool | TemplateExists (const std::string &templateName) const override |
| | Check if the template XML file exists, without trying to load it. More...
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| const CParamNode * | LoadLatestTemplate (entity_id_t ent) override |
| | Returns the template most recently specified for the entity 'ent'. More...
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| std::string | GetCurrentTemplateName (entity_id_t ent) const override |
| | Returns the name of the template most recently specified for the entity 'ent'. More...
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| std::vector< std::string > | FindAllTemplates (bool includeActors) const override |
| | Returns a list of strings that could be validly passed as templateName to LoadTemplate. More...
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| std::vector< std::vector< std::wstring > > | GetCivData () override |
| | Returns some data of the civs from the templates. More...
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| std::vector< std::string > | FindUsedTemplates () const override |
| | Returns a list of strings that could be validly passed as templateName to LoadTemplate. More...
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| std::vector< entity_id_t > | GetEntitiesUsingTemplate (const std::string &templateName) const override |
| | Get the list of entities using the specified template. More...
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| virtual const CParamNode * | LoadTemplate (entity_id_t ent, const std::string &templateName)=0 |
| | Loads the template XML file identified by 'templateName' (including inheritance from parent XML files) for use with a new entity 'ent'. More...
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| virtual const CParamNode * | GetTemplate (const std::string &templateName)=0 |
| | Loads the template XML file identified by 'templateName' (including inheritance from parent XML files). More...
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| virtual const CParamNode * | GetTemplateWithoutValidation (const std::string &templateName)=0 |
| | Like GetTemplate, except without doing the XML validation (so it's faster but may return invalid templates). More...
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| virtual bool | TemplateExists (const std::string &templateName) const =0 |
| | Check if the template XML file exists, without trying to load it. More...
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| virtual const CParamNode * | LoadLatestTemplate (entity_id_t ent)=0 |
| | Returns the template most recently specified for the entity 'ent'. More...
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| virtual std::string | GetCurrentTemplateName (entity_id_t ent) const =0 |
| | Returns the name of the template most recently specified for the entity 'ent'. More...
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| virtual std::vector< entity_id_t > | GetEntitiesUsingTemplate (const std::string &templateName) const =0 |
| | Returns the list of entities having the specified template. More...
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| virtual std::vector< std::string > | FindAllTemplates (bool includeActors) const =0 |
| | Returns a list of strings that could be validly passed as templateName to LoadTemplate. More...
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| virtual std::vector< std::vector< std::wstring > > | GetCivData ()=0 |
| | Returns some data of the civs from the templates. More...
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| virtual std::vector< std::string > | FindUsedTemplates () const =0 |
| | Returns a list of strings that could be validly passed as templateName to LoadTemplate. More...
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| virtual void | DisableValidation ()=0 |
| | Permanently disable XML validation (intended solely for test cases). More...
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| virtual | ~IComponent () |
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| virtual void | Init (const CParamNode ¶mNode)=0 |
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| virtual void | Deinit ()=0 |
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| virtual void | HandleMessage (const CMessage &msg, bool global) |
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| CEntityHandle | GetEntityHandle () const |
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| void | SetEntityHandle (CEntityHandle ent) |
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| entity_id_t | GetEntityId () const |
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| CEntityHandle | GetSystemEntity () const |
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| const CSimContext & | GetSimContext () const |
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| void | SetSimContext (const CSimContext &context) |
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| virtual void | Serialize (ISerializer &serialize)=0 |
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| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
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| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
| | Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More...
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| virtual JS::Value | GetJSInstance () const |
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| virtual int | GetComponentTypeId () const =0 |
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| const CParamNode * CCmpTemplateManager::LoadTemplate |
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entity_id_t |
ent, |
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const std::string & |
templateName |
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overridevirtual |
Loads the template XML file identified by 'templateName' (including inheritance from parent XML files) for use with a new entity 'ent'.
The returned CParamNode must not be used for any entities other than 'ent'.
If templateName is of the form "actor|foo" then it will load a default stationary entity template that uses actor "foo". (This is a convenience to avoid the need for hundreds of tiny decorative-object entity templates.)
If templateName is of the form "preview|foo" then it will load a template based on entity template "foo" with the non-graphical components removed. (This is for previewing construction/placement of units.)
If templateName is of the form "corpse|foo" then it will load a template like "preview|foo" but with corpse-related components included.
If templateName is of the form "foundation|foo" then it will load a template based on entity template "foo" with various components removed and a few changed and added. (This is for constructing foundations of buildings.)
- Returns
- NULL on error
Implements ICmpTemplateManager.