|
int | GetComponentTypeId () const override |
|
void | Init (const CParamNode ¶mNode) override |
|
void | Deinit () override |
|
void | Serialize (ISerializer &serialize) override |
|
void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize) override |
|
void | HandleMessage (const CMessage &msg, bool global) override |
|
void | DisableValidation () override |
| Permanently disable XML validation (intended solely for test cases). More...
|
|
const CParamNode * | LoadTemplate (entity_id_t ent, const std::string &templateName) override |
| Loads the template XML file identified by 'templateName' (including inheritance from parent XML files) for use with a new entity 'ent'. More...
|
|
const CParamNode * | GetTemplate (const std::string &templateName) override |
| Loads the template XML file identified by 'templateName' (including inheritance from parent XML files). More...
|
|
const CParamNode * | GetTemplateWithoutValidation (const std::string &templateName) override |
| Like GetTemplate, except without doing the XML validation (so it's faster but may return invalid templates). More...
|
|
bool | TemplateExists (const std::string &templateName) const override |
| Check if the template XML file exists, without trying to load it. More...
|
|
const CParamNode * | LoadLatestTemplate (entity_id_t ent) override |
| Returns the template most recently specified for the entity 'ent'. More...
|
|
std::string | GetCurrentTemplateName (entity_id_t ent) const override |
| Returns the name of the template most recently specified for the entity 'ent'. More...
|
|
std::vector< std::string > | FindAllTemplates (bool includeActors) const override |
| Returns a list of strings that could be validly passed as templateName to LoadTemplate. More...
|
|
std::vector< std::vector< std::wstring > > | GetCivData () override |
| Returns some data of the civs from the templates. More...
|
|
std::vector< std::string > | FindUsedTemplates () const override |
| Returns a list of strings that could be validly passed as templateName to LoadTemplate. More...
|
|
std::vector< entity_id_t > | GetEntitiesUsingTemplate (const std::string &templateName) const override |
| Get the list of entities using the specified template. More...
|
|
virtual const CParamNode * | LoadTemplate (entity_id_t ent, const std::string &templateName)=0 |
| Loads the template XML file identified by 'templateName' (including inheritance from parent XML files) for use with a new entity 'ent'. More...
|
|
virtual const CParamNode * | GetTemplate (const std::string &templateName)=0 |
| Loads the template XML file identified by 'templateName' (including inheritance from parent XML files). More...
|
|
virtual const CParamNode * | GetTemplateWithoutValidation (const std::string &templateName)=0 |
| Like GetTemplate, except without doing the XML validation (so it's faster but may return invalid templates). More...
|
|
virtual bool | TemplateExists (const std::string &templateName) const =0 |
| Check if the template XML file exists, without trying to load it. More...
|
|
virtual const CParamNode * | LoadLatestTemplate (entity_id_t ent)=0 |
| Returns the template most recently specified for the entity 'ent'. More...
|
|
virtual std::string | GetCurrentTemplateName (entity_id_t ent) const =0 |
| Returns the name of the template most recently specified for the entity 'ent'. More...
|
|
virtual std::vector< entity_id_t > | GetEntitiesUsingTemplate (const std::string &templateName) const =0 |
| Returns the list of entities having the specified template. More...
|
|
virtual std::vector< std::string > | FindAllTemplates (bool includeActors) const =0 |
| Returns a list of strings that could be validly passed as templateName to LoadTemplate. More...
|
|
virtual std::vector< std::vector< std::wstring > > | GetCivData ()=0 |
| Returns some data of the civs from the templates. More...
|
|
virtual std::vector< std::string > | FindUsedTemplates () const =0 |
| Returns a list of strings that could be validly passed as templateName to LoadTemplate. More...
|
|
virtual void | DisableValidation ()=0 |
| Permanently disable XML validation (intended solely for test cases). More...
|
|
virtual | ~IComponent () |
|
virtual void | Init (const CParamNode ¶mNode)=0 |
|
virtual void | Deinit ()=0 |
|
virtual void | HandleMessage (const CMessage &msg, bool global) |
|
CEntityHandle | GetEntityHandle () const |
|
void | SetEntityHandle (CEntityHandle ent) |
|
entity_id_t | GetEntityId () const |
|
CEntityHandle | GetSystemEntity () const |
|
const CSimContext & | GetSimContext () const |
|
void | SetSimContext (const CSimContext &context) |
|
virtual void | Serialize (ISerializer &serialize)=0 |
|
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
|
virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More...
|
|
virtual JS::Value | GetJSInstance () const |
|
virtual int | GetComponentTypeId () const =0 |
|
const CParamNode * CCmpTemplateManager::LoadTemplate |
( |
entity_id_t |
ent, |
|
|
const std::string & |
templateName |
|
) |
| |
|
overridevirtual |
Loads the template XML file identified by 'templateName' (including inheritance from parent XML files) for use with a new entity 'ent'.
The returned CParamNode must not be used for any entities other than 'ent'.
If templateName is of the form "actor|foo" then it will load a default stationary entity template that uses actor "foo". (This is a convenience to avoid the need for hundreds of tiny decorative-object entity templates.)
If templateName is of the form "preview|foo" then it will load a template based on entity template "foo" with the non-graphical components removed. (This is for previewing construction/placement of units.)
If templateName is of the form "corpse|foo" then it will load a template like "preview|foo" but with corpse-related components included.
If templateName is of the form "foundation|foo" then it will load a template based on entity template "foo" with various components removed and a few changed and added. (This is for constructing foundations of buildings.)
- Returns
- NULL on error
Implements ICmpTemplateManager.