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Classes
WaterManager.h File Reference
#include "graphics/Color.h"
#include "graphics/Texture.h"
#include "maths/Matrix3D.h"
#include "maths/Vector2D.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IFramebuffer.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/backend/ITexture.h"
#include "renderer/VertexBufferManager.h"
#include <memory>
#include <vector>
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Classes

class  WaterManager
 Class WaterManager: Maintain rendering-related water settings and textures Anything that affects gameplay should go in CcmpWaterManager.cpp and passed to this (possibly as copy). More...