Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/Color.h"
#include "graphics/Texture.h"
#include "maths/Matrix3D.h"
#include "maths/Vector2D.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IFramebuffer.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/backend/ITexture.h"
#include "renderer/VertexBufferManager.h"
#include <memory>
#include <vector>
Go to the source code of this file.
Classes | |
class | WaterManager |
Class WaterManager: Maintain rendering-related water settings and textures Anything that affects gameplay should go in CcmpWaterManager.cpp and passed to this (possibly as copy). More... | |