Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|
#include "graphics/ShaderTechniquePtr.h"
#include "renderer/backend/ITexture.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/backend/PipelineState.h"
Go to the source code of this file.
Classes | |
class | ITerrainOverlay |
Common interface for terrain-tile-based and texture-based debug overlays. More... | |
class | TerrainOverlay |
Base class for (relatively) simple drawing of data onto terrain tiles, intended for debugging purposes and for the Atlas editor (hence not trying to be very efficient). More... | |
class | TerrainTextureOverlay |
Base class for texture-based terrain overlays, with an arbitrary number of texels per terrain tile, intended for debugging purposes. More... | |