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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/ShaderTechniquePtr.h"#include "renderer/backend/ITexture.h"#include "renderer/backend/IDeviceCommandContext.h"#include "renderer/backend/IShaderProgram.h"#include "renderer/backend/PipelineState.h"

Go to the source code of this file.
Classes | |
| class | ITerrainOverlay |
| Common interface for terrain-tile-based and texture-based debug overlays. More... | |
| class | TerrainOverlay |
| Base class for (relatively) simple drawing of data onto terrain tiles, intended for debugging purposes and for the Atlas editor (hence not trying to be very efficient). More... | |
| class | TerrainTextureOverlay |
| Base class for texture-based terrain overlays, with an arbitrary number of texels per terrain tile, intended for debugging purposes. More... | |