Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
Selection.h
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1/* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_SELECTION
19#define INCLUDED_SELECTION
20
21#include "ps/Profiler2.h"
26
27#include <vector>
28
29class CSimulation2;
30class CCamera;
31
32bool CheckEntityInRect(CEntityHandle handle, const CCamera& camera, int sx0, int sy0, int sx1, int sy1, bool allowEditorSelectables);
33
35{
36
37/**
38 * Finds all selectable entities under the given screen coordinates.
39 *
40 * @param camera use this view to convert screen to world coordinates.
41 * @param screenX,screenY 2D screen coordinates.
42 * @param player player whose LOS will be used when selecting entities. In Atlas
43 * this value is ignored as the whole map is revealed.
44 * @param allowEditorSelectables if true, all entities with the ICmpSelectable interface
45 * will be selected (including decorative actors), else only those selectable ingame.
46 * @param range Approximate range to check for entity in.
47 *
48 * @return ordered list of selected entities with the closest first.
49 */
50entity_id_t PickEntityAtPoint(CSimulation2& simulation, const CCamera& camera, int screenX, int screenY, player_id_t player, bool allowEditorSelectables);
51
52/**
53 * Finds all selectable entities within the given screen coordinate rectangle,
54 * belonging to the given player. Used for bandboxing.
55 *
56 * @param camera use this view to convert screen to world coordinates.
57 * @param sx0,sy0,sx1,sy1 diagonally opposite corners of the rectangle in 2D screen coordinates.
58 * @param owner player whose entities we are selecting. Ownership is ignored if
59 * INVALID_PLAYER is used.
60 * @param allowEditorSelectables if true, all entities with the ICmpSelectable interface
61 * will be selected (including decorative actors), else only those selectable ingame.
62 *
63 * @return unordered list of selected entities.
64 */
65std::vector<entity_id_t> PickEntitiesInRect(CSimulation2& simulation, const CCamera& camera, int sx0, int sy0, int sx1, int sy1, player_id_t owner, bool allowEditorSelectables);
66
67/**
68 * Finds all selectable entities within the given screen coordinate rectangle,
69 * belonging to any given player (excluding Gaia). Used for status bars.
70 */
71std::vector<entity_id_t> PickNonGaiaEntitiesInRect(CSimulation2& simulation, const CCamera& camera, int sx0, int sy0, int sx1, int sy1, bool allowEditorSelectables);
72
73/**
74 * Finds all entities with a given component belonging to any given player.
75 */
77{
79 {
80 return true;
81 }
82};
83template<typename Filter = DefaultComponentFilter>
84std::vector<entity_id_t> GetEntitiesWithComponentInRect(CSimulation2& simulation, int cid, const CCamera& camera, int sx0, int sy0, int sx1, int sy1)
85{
86 PROFILE2("GetEntitiesWithObstructionInRect");
87
88 // Make sure sx0 <= sx1, and sy0 <= sy1
89 if (sx0 > sx1)
90 std::swap(sx0, sx1);
91 if (sy0 > sy1)
92 std::swap(sy0, sy1);
93
94 std::vector<entity_id_t> hitEnts;
95
96 Filter filter;
98 for (const std::pair<const entity_id_t, IComponent*>& item : entities)
99 {
100 if (!filter(item.second))
101 continue;
102 if (CheckEntityInRect(item.second->GetEntityHandle(), camera, sx0, sy0, sx1, sy1, false))
103 hitEnts.push_back(item.first);
104 }
105
106 return hitEnts;
107}
108
109/**
110 * Finds all entities with the given entity template name, belonging to the given player.
111 *
112 * @param camera use this view to convert screen to world coordinates.
113 * @param templateName the name of the template to match, or the selection group name
114 * for similar matching.
115 * @param owner player whose entities we are selecting. Ownership is ignored if
116 * INVALID_PLAYER is used.
117 * @param includeOffScreen if true, then all entities visible in the world will be selected,
118 * else only entities visible to the camera will be selected.
119 * @param matchRank if true, only entities that exactly match templateName will be selected,
120 * else entities with matching SelectionGroupName will be selected.
121 * @param allowEditorSelectables if true, all entities with the ICmpSelectable interface
122 * will be selected (including decorative actors), else only those selectable in-game.
123 * @param allowFoundations if true, foundations are also included in the results. Only takes
124 * effect when matchRank = true.
125 *
126 * @return unordered list of selected entities.
127 * @see ICmpIdentity
128 */
129std::vector<entity_id_t> PickSimilarEntities(CSimulation2& simulation, const CCamera& camera, const std::string& templateName,
130 player_id_t owner, bool includeOffScreen, bool matchRank, bool allowEditorSelectables, bool allowFoundations);
131
132} // namespace
133
134#endif // INCLUDED_SELECTION
#define swap(a, i, j)
int32_t player_id_t
valid player IDs are non-negative (see ICmpOwnership)
Definition: Player.h:24
New profiler (complementing the older CProfileManager)
#define PROFILE2(region)
Starts timing from now until the end of the current scope.
Definition: Profiler2.h:536
bool CheckEntityInRect(CEntityHandle handle, const CCamera &camera, int sx0, int sy0, int sx1, int sy1, bool allowEditorSelectables)
Returns true if the given entity is visible in the given screen area.
Definition: Selection.cpp:96
Definition: Camera.h:42
Object wrapping an entity_id_t, with a SEntityComponentCache to support fast QueryInterface() / CmpPt...
Definition: Entity.h:80
Public API for simulation system.
Definition: Simulation2.h:47
std::unordered_map< entity_id_t, IComponent * > InterfaceListUnordered
Definition: Simulation2.h:212
const InterfaceListUnordered & GetEntitiesWithInterfaceUnordered(int iid)
Returns a list of components implementing the given interface, and their associated entities,...
Definition: Simulation2.cpp:715
Definition: IComponent.h:33
#define UNUSED(param)
mark a function parameter as unused and avoid the corresponding compiler warning.
Definition: code_annotation.h:40
Definition: Selection.h:35
std::vector< entity_id_t > GetEntitiesWithComponentInRect(CSimulation2 &simulation, int cid, const CCamera &camera, int sx0, int sy0, int sx1, int sy1)
Definition: Selection.h:84
entity_id_t PickEntityAtPoint(CSimulation2 &simulation, const CCamera &camera, int screenX, int screenY, player_id_t player, bool allowEditorSelectables)
Finds all selectable entities under the given screen coordinates.
Definition: Selection.cpp:36
std::vector< entity_id_t > PickEntitiesInRect(CSimulation2 &simulation, const CCamera &camera, int sx0, int sy0, int sx1, int sy1, player_id_t owner, bool allowEditorSelectables)
Finds all selectable entities within the given screen coordinate rectangle, belonging to the given pl...
Definition: Selection.cpp:137
std::vector< entity_id_t > PickNonGaiaEntitiesInRect(CSimulation2 &simulation, const CCamera &camera, int sx0, int sy0, int sx1, int sy1, bool allowEditorSelectables)
Finds all selectable entities within the given screen coordinate rectangle, belonging to any given pl...
Definition: Selection.cpp:174
std::vector< entity_id_t > PickSimilarEntities(CSimulation2 &simulation, const CCamera &camera, const std::string &templateName, player_id_t owner, bool includeOffScreen, bool matchRank, bool allowEditorSelectables, bool allowFoundations)
Finds all entities with the given entity template name, belonging to the given player.
Definition: Selection.cpp:197
Filter
Definition: Sampler.h:36
u32 entity_id_t
Entity ID type.
Definition: Entity.h:29
Finds all entities with a given component belonging to any given player.
Definition: Selection.h:77
bool operator()(IComponent *cmp)
Definition: Selection.h:78