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    Pyrogenesis, a RTS Engine | 
Contains functions for managing saved game archives. More...


Go to the source code of this file.
| Namespaces | |
| namespace | SavedGames | 
| Functions | |
| Status | SavedGames::Save (const CStrW &name, const CStrW &description, CSimulation2 &simulation, const Script::StructuredClone &guiMetadataClone) | 
| Create new saved game archive with given name and simulation data.  More... | |
| Status | SavedGames::SavePrefix (const CStrW &prefix, const CStrW &description, CSimulation2 &simulation, const Script::StructuredClone &guiMetadataClone) | 
| Create new saved game archive with given prefix and simulation data.  More... | |
| Status | SavedGames::Load (const std::wstring &name, const ScriptInterface &scriptInterface, JS::MutableHandleValue metadata, std::string &savedState) | 
| Load saved game archive with the given name.  More... | |
| JS::Value | SavedGames::GetSavedGames (const ScriptInterface &scriptInterface) | 
| Get list of saved games for GUI script usage.  More... | |
| bool | SavedGames::DeleteSavedGame (const std::wstring &name) | 
| Permanently deletes the saved game archive with the given name.  More... | |
Contains functions for managing saved game archives.
A saved game is simply a zip archive with the extension '0adsave' and containing two files: