Pyrogenesis trunk
Namespaces | Functions | Variables
Replay.cpp File Reference
#include "precompiled.h"
#include "Replay.h"
#include "graphics/TerrainTextureManager.h"
#include "lib/timer.h"
#include "lib/file/file_system.h"
#include "lib/tex/tex.h"
#include "ps/CLogger.h"
#include "ps/Game.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/GameSetup/CmdLineArgs.h"
#include "ps/GameSetup/Paths.h"
#include "ps/Loader.h"
#include "ps/Mod.h"
#include "ps/Profile.h"
#include "ps/ProfileViewer.h"
#include "ps/Pyrogenesis.h"
#include "ps/Util.h"
#include "ps/VisualReplay.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRequest.h"
#include "scriptinterface/ScriptStats.h"
#include "scriptinterface/JSON.h"
#include "simulation2/components/ICmpGuiInterface.h"
#include "simulation2/helpers/Player.h"
#include "simulation2/helpers/SimulationCommand.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/CmpPtr.h"
#include <ctime>
#include <fstream>
Include dependency graph for Replay.cpp:

Namespaces

namespace  anonymous_namespace{Replay.cpp}
 

Functions

CStr anonymous_namespace{Replay.cpp}::ModListToString (const std::vector< const Mod::ModData * > &list)
 
void anonymous_namespace{Replay.cpp}::CheckReplayMods (const std::vector< Mod::ModData > &replayMods)
 

Variables

static const int PROFILE_TURN_INTERVAL = 20
 Number of turns between two saved profiler snapshots. More...
 

Variable Documentation

◆ PROFILE_TURN_INTERVAL

const int PROFILE_TURN_INTERVAL = 20
static

Number of turns between two saved profiler snapshots.

Keep in sync with source/tools/replayprofile/graph.js