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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "NetFileTransfer.h"#include "NetHost.h"#include "lib/config2.h"#include "lib/types.h"#include "scriptinterface/ScriptTypes.h"#include <ctime>#include <mutex>#include <string>#include <utility>#include <unordered_map>#include <vector>#include <thread>

Go to the source code of this file.
Classes | |
| class | CNetServer |
| Network server interface. More... | |
| class | CNetServerWorker |
| Network server worker thread. More... | |
Enumerations | |
| enum | NetServerState { SERVER_STATE_UNCONNECTED , SERVER_STATE_PREGAME , SERVER_STATE_LOADING , SERVER_STATE_INGAME , SERVER_STATE_POSTGAME } |
| enum | NetServerSessionState { NSS_UNCONNECTED , NSS_HANDSHAKE , NSS_LOBBY_AUTHENTICATE , NSS_AUTHENTICATE , NSS_PREGAME , NSS_JOIN_SYNCING , NSS_INGAME } |
| Server session representation of client state. More... | |
Variables | |
| CNetServer * | g_NetServer |
| Global network server for the standard game. More... | |
| enum NetServerState |
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extern |
Global network server for the standard game.