Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "NetFileTransfer.h"
#include "NetHost.h"
#include "lib/config2.h"
#include "lib/types.h"
#include "scriptinterface/ScriptTypes.h"
#include <ctime>
#include <mutex>
#include <string>
#include <utility>
#include <unordered_map>
#include <vector>
#include <thread>
Go to the source code of this file.
Classes | |
class | CNetServer |
Network server interface. More... | |
class | CNetServerWorker |
Network server worker thread. More... | |
Enumerations | |
enum | NetServerState { SERVER_STATE_UNCONNECTED , SERVER_STATE_PREGAME , SERVER_STATE_LOADING , SERVER_STATE_INGAME , SERVER_STATE_POSTGAME } |
enum | NetServerSessionState { NSS_UNCONNECTED , NSS_HANDSHAKE , NSS_LOBBY_AUTHENTICATE , NSS_AUTHENTICATE , NSS_PREGAME , NSS_JOIN_SYNCING , NSS_INGAME } |
Server session representation of client state. More... | |
Variables | |
CNetServer * | g_NetServer |
Global network server for the standard game. More... | |
enum NetServerState |
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extern |
Global network server for the standard game.