Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "Pathfinding.h"
#include "graphics/Overlay.h"
#include "renderer/Scene.h"
#include "renderer/TerrainOverlay.h"
#include "simulation2/helpers/Grid.h"
#include "simulation2/helpers/PriorityQueue.h"
#include <map>
Go to the source code of this file.
Classes | |
struct | TileID |
Represents the 2D coordinates of a tile. More... | |
struct | PathfindTile |
Tile data for A* computation. More... | |
struct | CircularRegion |
struct | PathfinderState |
class | LongPathfinder |
struct | LongPathfinder::Debug |
Typedefs | |
typedef PriorityQueueHeap< TileID, PathCost, PathCost > | PriorityQueue |
typedef SparseGrid< PathfindTile > | PathfindTileGrid |
typedef SparseGrid<PathfindTile> PathfindTileGrid |
typedef PriorityQueueHeap<TileID, PathCost, PathCost> PriorityQueue |