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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/ShaderTechniquePtr.h"#include "maths/Matrix3D.h"#include "renderer/backend/Format.h"#include "renderer/backend/IDeviceCommandContext.h"#include "renderer/backend/IFramebuffer.h"#include "renderer/backend/IShaderProgram.h"#include "renderer/backend/ITexture.h"#include <memory>

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Classes | |
| class | CLOSTexture |
| Maintains the LOS (fog-of-war / shroud-of-darkness) texture, used for rendering and for the minimap. More... | |