Pyrogenesis trunk
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#include "graphics/ShaderTechniquePtr.h"
#include "maths/Matrix3D.h"
#include "renderer/backend/Format.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IFramebuffer.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/backend/ITexture.h"
#include <memory>
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Classes | |
class | CLOSTexture |
Maintains the LOS (fog-of-war / shroud-of-darkness) texture, used for rendering and for the minimap. More... | |