Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|
#include "precompiled.h"
#include "JSInterface_GUIManager.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "ps/GameSetup/Config.h"
#include "ps/VideoMode.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/StructuredClone.h"
Namespaces | |
namespace | JSI_GUIManager |
Functions | |
JS::Value | JSI_GUIManager::PushGuiPage (const ScriptRequest &rq, const std::wstring &name, JS::HandleValue initData) |
void | JSI_GUIManager::SwitchGuiPage (const ScriptInterface &scriptInterface, const std::wstring &name, JS::HandleValue initData) |
void | JSI_GUIManager::PopGuiPage (const ScriptRequest &rq, JS::HandleValue args) |
void | JSI_GUIManager::SetCursor (const std::wstring &name) |
void | JSI_GUIManager::ResetCursor () |
bool | JSI_GUIManager::TemplateExists (const std::string &templateName) |
CParamNode | JSI_GUIManager::GetTemplate (const std::string &templateName) |
void | JSI_GUIManager::RegisterScriptFunctions (const ScriptRequest &rq) |