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DeviceObjectUID.h File Reference
#include <cstdint>
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Namespaces

namespace  Renderer
 
namespace  Renderer::Backend
 
namespace  Renderer::Backend::Vulkan
 

Typedefs

using Renderer::Backend::Vulkan::DeviceObjectUID = uint32_t
 Unique identifier for a device object. More...
 

Variables

static constexpr DeviceObjectUID Renderer::Backend::Vulkan::INVALID_DEVICE_OBJECT_UID = 0