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Pyrogenesis, a RTS Engine
DeviceObjectUID.h
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1/* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UID
19#define INCLUDED_RENDERER_BACKEND_VULKAN_UID
20
21#include <cstdint>
22
23namespace Renderer
24{
25
26namespace Backend
27{
28
29namespace Vulkan
30{
31
32/**
33 * Unique identifier for a device object. It must be unique along all objects
34 * during a whole application run. We assume that 32bits should be enough, else
35 * we'd have a too big object flow.
36 * TODO: maybe it makes sense to add it for all backends. Also it might make
37 * sense to add categories/types. Several high bits might be for describing an
38 * object type, low bits for indexing.
39 */
42
43} // namespace Vulkan
44
45} // namespace Backend
46
47} // namespace Renderer
48
49#endif // INCLUDED_RENDERER_BACKEND_VULKAN_UID
static constexpr DeviceObjectUID INVALID_DEVICE_OBJECT_UID
Definition: DeviceObjectUID.h:41
uint32_t DeviceObjectUID
Unique identifier for a device object.
Definition: DeviceObjectUID.h:40
Backend
Definition: Backend.h:28
Definition: VideoMode.h:29
unsigned int uint32_t
Definition: wposix_types.h:53