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Pyrogenesis, a RTS Engine
CSoundBase.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_CSOUNDBASE_H
19#define INCLUDED_CSOUNDBASE_H
20
21#include "lib/config2.h"
22
23#if CONFIG2_AUDIO
24
28
29#include <mutex>
30
31class CSoundBase : public ISoundItem
32{
33protected:
34
35 ALuint m_ALSource;
37
43
46
48 ALfloat m_EndVolume;
49 std::mutex m_ItemMutex;
50
51public:
52 CSoundBase();
53
54 virtual ~CSoundBase();
55
56 bool InitOpenAL();
57 void ResetVars();
58 void EnsurePlay();
59
60 void SetGain(ALfloat gain);
61 void SetRollOff(ALfloat gain, float minDist, float maxDist);
62 void SetPitch(ALfloat pitch);
63 void SetDirection(const CVector3D& direction);
64 void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain);
65 void SetLastPlay(bool last);
66 void ReleaseOpenAL();
67 bool IsFading();
68 bool Finished();
69
70 void Play();
71 void PlayAndDelete();
72 void PlayLoop();
73 void Stop();
74 void StopAndDelete();
75 void FadeToIn(ALfloat newVolume, double fadeDuration);
76
77 bool GetLooping();
78 bool IsPlaying();
79
80 void SetLocation(const CVector3D& position);
81 void FadeAndDelete(double fadeTime);
82 void FadeAndPause(double fadeTime);
83
84 void Pause();
85 void Resume();
86
87 const Path GetName();
88
89 virtual void SetLooping(bool loops);
90 virtual bool IdleTask();
91 virtual void Attach(CSoundData* itemData);
92
93protected:
94
95 void SetNameFromPath(VfsPath& itemPath);
96 void ResetFade();
97 bool HandleFade();
98};
99
100#endif // CONFIG2_AUDIO
101
102#endif // INCLUDED_CSOUNDBASE_H
Definition: CSoundBase.h:32
virtual bool IdleTask()
Definition: CSoundBase.cpp:205
virtual void SetLooping(bool loops)
Definition: CSoundBase.cpp:265
bool IsPlaying()
Definition: CSoundBase.cpp:186
bool m_PauseAfterFade
Definition: CSoundBase.h:41
bool IsFading()
Definition: CSoundBase.cpp:254
void ResetVars()
Definition: CSoundBase.cpp:65
double m_EndFadeTime
Definition: CSoundBase.h:45
bool m_IsPaused
Definition: CSoundBase.h:42
virtual void Attach(CSoundData *itemData)
Definition: CSoundBase.cpp:60
std::mutex m_ItemMutex
Definition: CSoundBase.h:49
bool m_Looping
Definition: CSoundBase.h:39
bool InitOpenAL()
Definition: CSoundBase.cpp:94
void SetRollOff(ALfloat gain, float minDist, float maxDist)
Definition: CSoundBase.cpp:130
void ReleaseOpenAL()
Definition: CSoundBase.cpp:40
bool Finished()
Definition: CSoundBase.cpp:89
void SetDirection(const CVector3D &direction)
Definition: CSoundBase.cpp:175
void SetPitch(ALfloat pitch)
Definition: CSoundBase.cpp:165
CSoundData * m_SoundData
Definition: CSoundBase.h:36
void SetLastPlay(bool last)
Definition: CSoundBase.cpp:200
void FadeAndPause(double fadeTime)
Definition: CSoundBase.cpp:302
void PlayAndDelete()
Definition: CSoundBase.cpp:296
void SetLocation(const CVector3D &position)
Definition: CSoundBase.cpp:210
void FadeAndDelete(double fadeTime)
Definition: CSoundBase.cpp:308
void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain)
Definition: CSoundBase.cpp:150
void EnsurePlay()
Definition: CSoundBase.cpp:144
void StopAndDelete()
Definition: CSoundBase.cpp:314
void Play()
Definition: CSoundBase.cpp:275
void PlayLoop()
Definition: CSoundBase.cpp:320
const Path GetName()
Definition: CSoundBase.cpp:362
ALfloat m_StartVolume
Definition: CSoundBase.h:47
bool GetLooping()
Definition: CSoundBase.cpp:260
void FadeToIn(ALfloat newVolume, double fadeDuration)
Definition: CSoundBase.cpp:330
bool m_LastPlay
Definition: CSoundBase.h:38
virtual ~CSoundBase()
Definition: CSoundBase.cpp:34
void Resume()
Definition: CSoundBase.cpp:380
bool m_ShouldBePlaying
Definition: CSoundBase.h:40
bool HandleFade()
Definition: CSoundBase.cpp:220
void SetNameFromPath(VfsPath &itemPath)
void SetGain(ALfloat gain)
Definition: CSoundBase.cpp:118
void Stop()
Definition: CSoundBase.cpp:347
CSoundBase()
Definition: CSoundBase.cpp:29
double m_StartFadeTime
Definition: CSoundBase.h:44
ALuint m_ALSource
Definition: CSoundBase.h:35
void Pause()
Definition: CSoundBase.cpp:370
void ResetFade()
Definition: CSoundBase.cpp:80
ALfloat m_EndVolume
Definition: CSoundBase.h:48
Definition: SoundData.h:35
Definition: Vector3D.h:31
Definition: ISoundItem.h:30
Definition: path.h:80