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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/Color.h"#include "graphics/Texture.h"#include "maths/Matrix3D.h"#include "maths/Vector2D.h"#include "renderer/backend/IDeviceCommandContext.h"#include "renderer/backend/IFramebuffer.h"#include "renderer/backend/IShaderProgram.h"#include "renderer/backend/ITexture.h"#include "renderer/VertexBufferManager.h"#include <memory>#include <vector>

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Classes | |
| class | WaterManager |
| Class WaterManager: Maintain rendering-related water settings and textures Anything that affects gameplay should go in CcmpWaterManager.cpp and passed to this (possibly as copy). More... | |