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Color.h
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17 
18 #ifndef INCLUDED_COLOR
19 #define INCLUDED_COLOR
20 
21 #include "graphics/SColor.h"
22 #include "maths/Vector3D.h"
23 #include "maths/Vector4D.h"
24 #include "ps/containers/Span.h"
25 #include "ps/CStrForward.h"
26 
27 // Simple defines for 3 and 4 component floating point colors - just map to
28 // corresponding vector types.
31 
32 // Convert float RGB(A) colors to unsigned byte.
33 // Exposed as function pointer because it is set at init-time to
34 // one of several implementations depending on CPU caps.
35 extern SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src);
36 
37 /**
38  * Detects CPU caps and activates the best possible codepath.
39  */
40 extern void ColorActivateFastImpl();
41 
42 struct CColor
43 {
44  CColor() : r(-1.f), g(-1.f), b(-1.f), a(1.f) {}
45  CColor(float cr, float cg, float cb, float ca) : r(cr), g(cg), b(cb), a(ca) {}
46 
47  /**
48  * Returns whether this has been set to a valid color.
49  */
50  operator bool() const
51  {
52  return r >= 0 && g >= 0 && b >= 0 && a >= 0;
53  }
54 
55  /**
56  * Try to parse @p Value as a color. Returns true on success, false otherwise.
57  * Leaves the color unchanged if it failed.
58  * @param value Should be "r g b" or "r g b a" where each value is an integer in [0,255].
59  * @param defaultAlpha The alpha value that is used if the format of @p Value is "r g b".
60  */
61  bool ParseString(const CStr8& value, int defaultAlpha = 255);
62 
63  bool operator==(const CColor& color) const;
64  bool operator!=(const CColor& color) const
65  {
66  return !(*this == color);
67  }
68 
69  // For passing to uniform as vec3/vec4.
71  {
72  // Additional check to prevent a weird compiler has a different
73  // alignement for an array and a class members.
74  static_assert(
75  sizeof(CColor) == sizeof(float) * 4u &&
76  offsetof(CColor, r) == 0 &&
77  offsetof(CColor, g) == sizeof(float) &&
78  offsetof(CColor, b) == sizeof(float) * 2u &&
79  offsetof(CColor, a) == sizeof(float) * 3u,
80  "CColor should be properly layouted to use AsFloatArray");
81  return PS::span(&r, 4);
82  }
83 
84  // For passing to CRenderer:
86  {
87  return SColor4ub(
88  static_cast<u8>(r * 255.f),
89  static_cast<u8>(g * 255.f),
90  static_cast<u8>(b * 255.f),
91  static_cast<u8>(a * 255.f)
92  );
93  }
94 
95  float r, g, b, a;
96 };
97 
98 #endif // INCLUDED_COLOR
span(const std::array< T, N > &) -> span< const T >
float g
Definition: Color.h:95
bool ParseString(const CStr8 &value, int defaultAlpha=255)
Try to parse Value as a color.
Definition: Color.cpp:94
Definition: Color.h:42
CVector3D RGBColor
Definition: Color.h:29
Definition: Vector3D.h:30
bool operator==(const CColor &color) const
Definition: Color.cpp:139
CVector4D RGBAColor
Definition: Color.h:30
SColor4ub AsSColor4ub() const
Definition: Color.h:85
Definition: Vector4D.h:30
SColor4ub(* ConvertRGBColorTo4ub)(const RGBColor &src)
Definition: Color.cpp:43
float b
Definition: Color.h:95
CColor()
Definition: Color.h:44
Definition: SColor.h:30
float a
Definition: Color.h:95
void ColorActivateFastImpl()
Detects CPU caps and activates the best possible codepath.
Definition: Color.cpp:78
CColor(float cr, float cg, float cb, float ca)
Definition: Color.h:45
bool operator!=(const CColor &color) const
Definition: Color.h:64
PS::span< const float > AsFloatArray() const
Definition: Color.h:70
Simplifed version of std::span (C++20) as we don&#39;t support the original one yet.
Definition: Span.h:36
float r
Definition: Color.h:95