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TexturedLineRData.h
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17 
18 #ifndef INCLUDED_TEXTUREDLINERDATA
19 #define INCLUDED_TEXTUREDLINERDATA
20 
21 #include "graphics/Overlay.h"
23 #include "graphics/ShaderProgram.h"
29 
30 class CFrustum;
31 
32 /**
33  * Rendering data for an STexturedOverlayLine.
34  *
35  * Note that instances may be shared amongst multiple copies of the same STexturedOverlayLine instance.
36  * The reason is that this rendering data is non-copyable, but we do wish to maintain copyability of
37  * SOverlayTexturedLineData to not limit its usage patterns too much (particularly the practice of storing
38  * them into containers).
39  *
40  * For this reason, instead of storing a reverse pointer back to any single SOverlayTexturedLine, the methods
41  * in this class accept references to STexturedOverlayLines to work with. It is up to client code to pass in
42  * SOverlayTexturedLines to all methods that are consistently the same instance or non-modified copies of it.
43  */
45 {
46  // we hold raw pointers to vertex buffer chunks that are handed out by the vertex buffer manager
47  // and can not be safely duplicated by us.
49 
50 public:
51  CTexturedLineRData() = default;
52  ~CTexturedLineRData() = default;
53 
55 
56  void Update(const SOverlayTexturedLine& line);
57  void Render(Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
58  Renderer::Backend::IVertexInputLayout* vertexInputLayout,
60 
61  bool IsVisibleInFrustum(const CFrustum& frustum) const;
62 
63 protected:
64 
65  struct SVertex
66  {
67  SVertex(const CVector3D& pos, const CVector2D& uv) : m_Position(pos), m_UV(uv) { }
70  float padding[3]; // get a pow2 struct size
71  };
72  cassert(sizeof(SVertex) == 32);
73 
74  /**
75  * Creates a line cap of the specified type @p endCapType at the end of the segment going in direction @p normal, and appends
76  * the vertices to @p verticesOut in GL_TRIANGLES order.
77  *
78  * @param corner1 One of the two butt-end corner points of the line to which the cap should be attached.
79  * @param corner2 One of the two butt-end corner points of the line to which the cap should be attached.
80  * @param normal Normal vector indicating the direction of the segment to which the cap should be attached.
81  * @param endCapType The type of end cap to produce.
82  * @param verticesOut Output vector of vertices for passing to the renderer.
83  * @param indicesOut Output vector of vertex indices for passing to the renderer.
84  */
85  void CreateLineCap(const SOverlayTexturedLine& line, const CVector3D& corner1, const CVector3D& corner2, const CVector3D& normal,
86  SOverlayTexturedLine::LineCapType endCapType, std::vector<SVertex>& verticesOut, std::vector<u16>& indicesOut);
87 
88  /// Small utility function; grabs the centroid of the positions of two vertices
89  inline CVector3D Centroid(const SVertex& v1, const SVertex& v2)
90  {
91  return (v1.m_Position + v2.m_Position) * 0.5;
92  }
93 
97 };
98 
99 #endif // INCLUDED_TEXTUREDLINERDATA
void Render(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IVertexInputLayout *vertexInputLayout, const SOverlayTexturedLine &line, Renderer::Backend::IShaderProgram *shader)
Definition: TexturedLineRData.cpp:59
CVertexBufferManager::Handle m_VBIndices
Definition: TexturedLineRData.h:95
void CreateLineCap(const SOverlayTexturedLine &line, const CVector3D &corner1, const CVector3D &corner2, const CVector3D &normal, SOverlayTexturedLine::LineCapType endCapType, std::vector< SVertex > &verticesOut, std::vector< u16 > &indicesOut)
Creates a line cap of the specified type endCapType at the end of the segment going in direction norm...
Definition: TexturedLineRData.cpp:352
SVertex(const CVector3D &pos, const CVector2D &uv)
Definition: TexturedLineRData.h:67
IVertexInputLayout stores precompiled list of vertex attributes.
Definition: IShaderProgram.h:73
float padding[3]
Definition: TexturedLineRData.h:70
Definition: Vector3D.h:30
Definition: Frustum.h:36
CVector3D Centroid(const SVertex &v1, const SVertex &v2)
Small utility function; grabs the centroid of the positions of two vertices.
Definition: TexturedLineRData.h:89
CVertexBufferManager::Handle m_VB
Definition: TexturedLineRData.h:94
CVector2D m_UV
Definition: TexturedLineRData.h:69
cassert(sizeof(SVertex)==32)
Definition: VertexBufferManager.h:46
Definition: RenderableObject.h:40
Textured line overlay, with world-space coordinates, rendered in the world onto the terrain...
Definition: Overlay.h:65
CTexturedLineRData()=default
bool IsVisibleInFrustum(const CFrustum &frustum) const
Definition: TexturedLineRData.cpp:471
CBoundingBoxAligned m_BoundingBox
Definition: TexturedLineRData.h:96
Rendering data for an STexturedOverlayLine.
Definition: TexturedLineRData.h:44
IShaderProgram is a container for multiple shaders of different types.
Definition: IShaderProgram.h:80
void Update(const SOverlayTexturedLine &line)
Definition: TexturedLineRData.cpp:93
Definition: Vector2D.h:31
Definition: TexturedLineRData.h:65
Definition: BoundingBoxAligned.h:33
static Renderer::Backend::IVertexInputLayout * GetVertexInputLayout()
Definition: TexturedLineRData.cpp:39
NONCOPYABLE(CTexturedLineRData)
Definition: IDeviceCommandContext.h:40
LineCapType
Definition: Overlay.h:67
~CTexturedLineRData()=default
CVector3D m_Position
Definition: TexturedLineRData.h:68