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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/Color.h"#include "graphics/Texture.h"#include "maths/Vector2D.h"#include "maths/Vector3D.h"#include "ps/CStrIntern.h"#include <vector>

Go to the source code of this file.
Classes | |
| struct | SOverlayLine |
| Line-based overlay, with world-space coordinates, rendered in the world potentially behind other objects. More... | |
| struct | SOverlayTexturedLine |
| Textured line overlay, with world-space coordinates, rendered in the world onto the terrain. More... | |
| struct | SOverlaySprite |
| Billboard sprite overlay, with world-space coordinates, rendered on top of all other objects. More... | |
| struct | SOverlayQuad |
| Rectangular single-quad terrain overlay, in world space coordinates. More... | |
| struct | SOverlaySphere |
| struct | SOverlayDescriptor |
Enumerations | |
| enum | EOverlayType { DYNAMIC_QUAD , STATIC_OUTLINE } |
| enum EOverlayType |