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IDeviceCommandContext.h File Reference
#include "ps/containers/Span.h"
#include "renderer/backend/Format.h"
#include "renderer/backend/IDeviceObject.h"
#include "renderer/backend/PipelineState.h"
#include <cstdint>
#include <functional>
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Classes

class  Renderer::Backend::IDeviceCommandContext
 
struct  Renderer::Backend::IDeviceCommandContext::Rect
 
class  GPUScopedLabel
 

Namespaces

 Renderer
 
 Renderer::Backend
 

Macros

#define GPU_SCOPED_LABEL(deviceCommandContext, name)   GPUScopedLabel scopedLabel((deviceCommandContext), (name));
 

Macro Definition Documentation

◆ GPU_SCOPED_LABEL

#define GPU_SCOPED_LABEL (   deviceCommandContext,
  name 
)    GPUScopedLabel scopedLabel((deviceCommandContext), (name));